Open-World Skill Discovery from Unsegmented Demonstrations

Fuente: arXiv
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Autori principali: Deng, Jingwen, Wang, Zihao, Cai, Shaofei, Liu, Anji, Liang, Yitao
Natura: Preprint
Pubblicazione: 2025
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author Deng, Jingwen
Wang, Zihao
Cai, Shaofei
Liu, Anji
Liang, Yitao
author_facet Deng, Jingwen
Wang, Zihao
Cai, Shaofei
Liu, Anji
Liang, Yitao
contents Learning skills in open-world environments is essential for developing agents capable of handling a variety of tasks by combining basic skills. Online demonstration videos are typically long but unsegmented, making them difficult to segment and label with skill identifiers. Unlike existing methods that rely on sequence sampling or human labeling, we have developed a self-supervised learning-based approach to segment these long videos into a series of semantic-aware and skill-consistent segments. Drawing inspiration from human cognitive event segmentation theory, we introduce Skill Boundary Detection (SBD), an annotation-free temporal video segmentation algorithm. SBD detects skill boundaries in a video by leveraging prediction errors from a pretrained unconditional action-prediction model. This approach is based on the assumption that a significant increase in prediction error indicates a shift in the skill being executed. We evaluated our method in Minecraft, a rich open-world simulator with extensive gameplay videos available online. Our SBD-generated segments improved the average performance of conditioned policies by 63.7% and 52.1% on short-term atomic skill tasks, and their corresponding hierarchical agents by 11.3% and 20.8% on long-horizon tasks. Our method can leverage the diverse YouTube videos to train instruction-following agents. The project page can be found in https://craftjarvis.github.io/SkillDiscovery.
format Preprint
id arxiv_https___arxiv_org_abs_2503_10684
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Open-World Skill Discovery from Unsegmented Demonstrations
Deng, Jingwen
Wang, Zihao
Cai, Shaofei
Liu, Anji
Liang, Yitao
Computer Vision and Pattern Recognition
Artificial Intelligence
Learning skills in open-world environments is essential for developing agents capable of handling a variety of tasks by combining basic skills. Online demonstration videos are typically long but unsegmented, making them difficult to segment and label with skill identifiers. Unlike existing methods that rely on sequence sampling or human labeling, we have developed a self-supervised learning-based approach to segment these long videos into a series of semantic-aware and skill-consistent segments. Drawing inspiration from human cognitive event segmentation theory, we introduce Skill Boundary Detection (SBD), an annotation-free temporal video segmentation algorithm. SBD detects skill boundaries in a video by leveraging prediction errors from a pretrained unconditional action-prediction model. This approach is based on the assumption that a significant increase in prediction error indicates a shift in the skill being executed. We evaluated our method in Minecraft, a rich open-world simulator with extensive gameplay videos available online. Our SBD-generated segments improved the average performance of conditioned policies by 63.7% and 52.1% on short-term atomic skill tasks, and their corresponding hierarchical agents by 11.3% and 20.8% on long-horizon tasks. Our method can leverage the diverse YouTube videos to train instruction-following agents. The project page can be found in https://craftjarvis.github.io/SkillDiscovery.
title Open-World Skill Discovery from Unsegmented Demonstrations
topic Computer Vision and Pattern Recognition
Artificial Intelligence
url https://arxiv.org/abs/2503.10684