Text Entry for XR Trove (TEXT): Collecting and Analyzing Techniques for Text Input in XR

Fuente: arXiv
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Auteurs principaux: Bhatia, Arpit, Mughrabi, Moaaz Hudhud, Abdlkarim, Diar, Di Luca, Massimiliano, Gonzalez-Franco, Mar, Ahuja, Karan, Seifi, Hasti
Format: Preprint
Publié: 2025
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author Bhatia, Arpit
Mughrabi, Moaaz Hudhud
Abdlkarim, Diar
Di Luca, Massimiliano
Gonzalez-Franco, Mar
Ahuja, Karan
Seifi, Hasti
author_facet Bhatia, Arpit
Mughrabi, Moaaz Hudhud
Abdlkarim, Diar
Di Luca, Massimiliano
Gonzalez-Franco, Mar
Ahuja, Karan
Seifi, Hasti
contents Text entry for extended reality (XR) is far from perfect, and a variety of text entry techniques (TETs) have been proposed to fit various contexts of use. However, comparing between TETs remains challenging due to the lack of a consolidated collection of techniques, and limited understanding of how interaction attributes of a technique (e.g., presence of visual feedback) impact user performance. To address these gaps, this paper examines the current landscape of XR TETs by creating a database of 176 different techniques. We analyze this database to highlight trends in the design of these techniques, the metrics used to evaluate them, and how various interaction attributes impact these metrics. We discuss implications for future techniques and present TEXT: Text Entry for XR Trove, an interactive online tool to navigate our database.
format Preprint
id arxiv_https___arxiv_org_abs_2503_11357
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Text Entry for XR Trove (TEXT): Collecting and Analyzing Techniques for Text Input in XR
Bhatia, Arpit
Mughrabi, Moaaz Hudhud
Abdlkarim, Diar
Di Luca, Massimiliano
Gonzalez-Franco, Mar
Ahuja, Karan
Seifi, Hasti
Human-Computer Interaction
Text entry for extended reality (XR) is far from perfect, and a variety of text entry techniques (TETs) have been proposed to fit various contexts of use. However, comparing between TETs remains challenging due to the lack of a consolidated collection of techniques, and limited understanding of how interaction attributes of a technique (e.g., presence of visual feedback) impact user performance. To address these gaps, this paper examines the current landscape of XR TETs by creating a database of 176 different techniques. We analyze this database to highlight trends in the design of these techniques, the metrics used to evaluate them, and how various interaction attributes impact these metrics. We discuss implications for future techniques and present TEXT: Text Entry for XR Trove, an interactive online tool to navigate our database.
title Text Entry for XR Trove (TEXT): Collecting and Analyzing Techniques for Text Input in XR
topic Human-Computer Interaction
url https://arxiv.org/abs/2503.11357