PBR3DGen: A VLM-guided Mesh Generation with High-quality PBR Texture

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Hauptverfasser: Wei, Xiaokang, Zhang, Bowen, Yang, Xianghui, Wang, Yuxuan, Guo, Chunchao, Zhao, Xi, Luximon, Yan
Format: Preprint
Veröffentlicht: 2025
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author Wei, Xiaokang
Zhang, Bowen
Yang, Xianghui
Wang, Yuxuan
Guo, Chunchao
Zhao, Xi
Luximon, Yan
author_facet Wei, Xiaokang
Zhang, Bowen
Yang, Xianghui
Wang, Yuxuan
Guo, Chunchao
Zhao, Xi
Luximon, Yan
contents Generating high-quality physically based rendering (PBR) materials is important to achieve realistic rendering in the downstream tasks, yet it remains challenging due to the intertwined effects of materials and lighting. While existing methods have made breakthroughs by incorporating material decomposition in the 3D generation pipeline, they tend to bake highlights into albedo and ignore spatially varying properties of metallicity and roughness. In this work, we present PBR3DGen, a two-stage mesh generation method with high-quality PBR materials that integrates the novel multi-view PBR material estimation model and a 3D PBR mesh reconstruction model. Specifically, PBR3DGen leverages vision language models (VLM) to guide multi-view diffusion, precisely capturing the spatial distribution and inherent attributes of reflective-metalness material. Additionally, we incorporate view-dependent illumination-aware conditions as pixel-aware priors to enhance spatially varying material properties. Furthermore, our reconstruction model reconstructs high-quality mesh with PBR materials. Experimental results demonstrate that PBR3DGen significantly outperforms existing methods, achieving new state-of-the-art results for PBR estimation and mesh generation. More results and visualization can be found on our project page: https://pbr3dgen1218.github.io/.
format Preprint
id arxiv_https___arxiv_org_abs_2503_11368
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle PBR3DGen: A VLM-guided Mesh Generation with High-quality PBR Texture
Wei, Xiaokang
Zhang, Bowen
Yang, Xianghui
Wang, Yuxuan
Guo, Chunchao
Zhao, Xi
Luximon, Yan
Computer Vision and Pattern Recognition
Generating high-quality physically based rendering (PBR) materials is important to achieve realistic rendering in the downstream tasks, yet it remains challenging due to the intertwined effects of materials and lighting. While existing methods have made breakthroughs by incorporating material decomposition in the 3D generation pipeline, they tend to bake highlights into albedo and ignore spatially varying properties of metallicity and roughness. In this work, we present PBR3DGen, a two-stage mesh generation method with high-quality PBR materials that integrates the novel multi-view PBR material estimation model and a 3D PBR mesh reconstruction model. Specifically, PBR3DGen leverages vision language models (VLM) to guide multi-view diffusion, precisely capturing the spatial distribution and inherent attributes of reflective-metalness material. Additionally, we incorporate view-dependent illumination-aware conditions as pixel-aware priors to enhance spatially varying material properties. Furthermore, our reconstruction model reconstructs high-quality mesh with PBR materials. Experimental results demonstrate that PBR3DGen significantly outperforms existing methods, achieving new state-of-the-art results for PBR estimation and mesh generation. More results and visualization can be found on our project page: https://pbr3dgen1218.github.io/.
title PBR3DGen: A VLM-guided Mesh Generation with High-quality PBR Texture
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2503.11368