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Autori principali: Kerle-Malcharek, Wilhelm, Hann-von-Weyhern, Niklas, Hailer, Ulf, Diefenbach, Steffen, Feyer, Stefan P, Klein, Karsten, Schreiber, Falk
Natura: Preprint
Pubblicazione: 2025
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Accesso online:https://arxiv.org/abs/2503.11653
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author Kerle-Malcharek, Wilhelm
Hann-von-Weyhern, Niklas
Hailer, Ulf
Diefenbach, Steffen
Feyer, Stefan P
Klein, Karsten
Schreiber, Falk
author_facet Kerle-Malcharek, Wilhelm
Hann-von-Weyhern, Niklas
Hailer, Ulf
Diefenbach, Steffen
Feyer, Stefan P
Klein, Karsten
Schreiber, Falk
contents Virtual archaeology has significantly evolved over the last few decades through advancements in data acquisition and representation; for example, by improved data recording technologies and virtual reality devices. Immersive environments provide novel ways to present historical events or objects with high visual quality for both the general public and researchers. Here, we examine how the emerging field of immersive analytics can contribute to enhancing the understanding and exploration of archaeological data, and we explore the junction of virtual archaeology and immersive analytics. We discuss a selection of features already used by the community and examine how optimizing these can facilitate the discourse on cultural heritage objects. As a basis for discussion, we introduce and utilize three digital reconstruction interpretations of the mausoleum of the late Roman Emperor Maxentius in Rome, which are based on prior scientific work and a typological framework. Based on our work, we advocate for the value of combining historical and computer science expertise to optimize immersive environments for virtual reconstructions, thereby facilitating a deeper understanding and interactive exploration of archaeological data.
format Preprint
id arxiv_https___arxiv_org_abs_2503_11653
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle The Junction of Immersive Analytics and Virtual Reconstructions -- A Case Study on the Mausoleum of Emperor Maxentius
Kerle-Malcharek, Wilhelm
Hann-von-Weyhern, Niklas
Hailer, Ulf
Diefenbach, Steffen
Feyer, Stefan P
Klein, Karsten
Schreiber, Falk
Other Computer Science
Virtual archaeology has significantly evolved over the last few decades through advancements in data acquisition and representation; for example, by improved data recording technologies and virtual reality devices. Immersive environments provide novel ways to present historical events or objects with high visual quality for both the general public and researchers. Here, we examine how the emerging field of immersive analytics can contribute to enhancing the understanding and exploration of archaeological data, and we explore the junction of virtual archaeology and immersive analytics. We discuss a selection of features already used by the community and examine how optimizing these can facilitate the discourse on cultural heritage objects. As a basis for discussion, we introduce and utilize three digital reconstruction interpretations of the mausoleum of the late Roman Emperor Maxentius in Rome, which are based on prior scientific work and a typological framework. Based on our work, we advocate for the value of combining historical and computer science expertise to optimize immersive environments for virtual reconstructions, thereby facilitating a deeper understanding and interactive exploration of archaeological data.
title The Junction of Immersive Analytics and Virtual Reconstructions -- A Case Study on the Mausoleum of Emperor Maxentius
topic Other Computer Science
url https://arxiv.org/abs/2503.11653