RePerformer: Immersive Human-centric Volumetric Videos from Playback to Photoreal Reperformance
Fuente:
arXiv
Saved in:
| Main Authors: | Jiang, Yuheng, Shen, Zhehao, Guo, Chengcheng, Hong, Yu, Su, Zhuo, Zhang, Yingliang, Habermann, Marc, Xu, Lan |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videos
by: Jiang, Yuheng, et al.
Published: (2024)
by: Jiang, Yuheng, et al.
Published: (2024)
Topology-Aware Optimization of Gaussian Primitives for Human-Centric Volumetric Videos
by: Jiang, Yuheng, et al.
Published: (2025)
by: Jiang, Yuheng, et al.
Published: (2025)
BEAM: Bridging Physically-based Rendering and Gaussian Modeling for Relightable Volumetric Video
by: Hong, Yu, et al.
Published: (2025)
by: Hong, Yu, et al.
Published: (2025)
Immersive Volumetric Video Playback: Near-RT Resource Allocation and O-RAN-based Implementation
by: Wen, Yao, et al.
Published: (2026)
by: Wen, Yao, et al.
Published: (2026)
ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Rendering
by: Pang, Haokai, et al.
Published: (2023)
by: Pang, Haokai, et al.
Published: (2023)
EgoRelight: Egocentric Human Capture and Illumination Recovery for Relightable and Photoreal Avatar Rendering
by: Chen, Jianchun, et al.
Published: (2026)
by: Chen, Jianchun, et al.
Published: (2026)
TEDRA: Text-based Editing of Dynamic and Photoreal Actors
by: Sunagad, Basavaraj, et al.
Published: (2024)
by: Sunagad, Basavaraj, et al.
Published: (2024)
From Audio to Photoreal Embodiment: Synthesizing Humans in Conversations
by: Ng, Evonne, et al.
Published: (2024)
by: Ng, Evonne, et al.
Published: (2024)
ImViD: Immersive Volumetric Videos for Enhanced VR Engagement
by: Yang, Zhengxian, et al.
Published: (2025)
by: Yang, Zhengxian, et al.
Published: (2025)
Enhancing Playback Performance in Video Recommender Systems with an On-Device Gating and Ranking Framework
by: Yang, Yunfei, et al.
Published: (2024)
by: Yang, Yunfei, et al.
Published: (2024)
The Future of Video Playback Capability in College and University Classrooms
by: Spicer, Scott, et al.
Published: (2017)
by: Spicer, Scott, et al.
Published: (2017)
Realizing Immersive Volumetric Video: A Multimodal Framework for 6-DoF VR Engagement
by: Yang, Zhengxian, et al.
Published: (2026)
by: Yang, Zhengxian, et al.
Published: (2026)
Photoreal Scene Reconstruction from an Egocentric Device
by: Lv, Zhaoyang, et al.
Published: (2025)
by: Lv, Zhaoyang, et al.
Published: (2025)
From 5G RAN Queue Dynamics to Playback: A Performance Analysis for QUIC Video Streaming
by: Sidhu, Jashanjot Singh, et al.
Published: (2025)
by: Sidhu, Jashanjot Singh, et al.
Published: (2025)
EgoExo-Gen: Ego-centric Video Prediction by Watching Exo-centric Videos
by: Xu, Jilan, et al.
Published: (2025)
by: Xu, Jilan, et al.
Published: (2025)
Artemis: Articulated Neural Pets with Appearance and Motion synthesis
by: Luo, Haimin, et al.
Published: (2022)
by: Luo, Haimin, et al.
Published: (2022)
ComVi: Context-Aware Optimized Comment Display in Video Playback
by: Kim, Minsun, et al.
Published: (2026)
by: Kim, Minsun, et al.
Published: (2026)
Playback Theatre: audience’s thinking.
by: Tomás Motos Teruel
Published: (2015)
by: Tomás Motos Teruel
Published: (2015)
Characterizing Photorealism and Artifacts in Diffusion Model-Generated Images
by: Kamali, Negar, et al.
Published: (2025)
by: Kamali, Negar, et al.
Published: (2025)
User-centric Immersive Communications in 6G: A Data-oriented Framework via Digital Twin
by: Zhou, Conghao, et al.
Published: (2024)
by: Zhou, Conghao, et al.
Published: (2024)
A Unified Framework for Human-centric Point Cloud Video Understanding
by: Xu, Yiteng, et al.
Published: (2024)
by: Xu, Yiteng, et al.
Published: (2024)
Personalized Playback Technology: How Short Video Services Create Excellent User Experience
by: Deng, Weihui, et al.
Published: (2024)
by: Deng, Weihui, et al.
Published: (2024)
Cable Television for Librarians. Cable Comes to Midtown. A Video Tape Simulation and Playback
by: Kenney, Brigitte
Published: (1973)
by: Kenney, Brigitte
Published: (1973)
Are LLMs Correctly Integrated into Software Systems?
by: Shao, Yuchen, et al.
Published: (2024)
by: Shao, Yuchen, et al.
Published: (2024)
Behavioural Effects of Persistent Human Disturbance: A Playback Experiment in a Forest Bird
by: András Liker, et al.
Published: (2026)
by: András Liker, et al.
Published: (2026)
H-MoRe: Learning Human-centric Motion Representation for Action Analysis
by: Huang, Zhanbo, et al.
Published: (2025)
by: Huang, Zhanbo, et al.
Published: (2025)
TokenMotion: Decoupled Motion Control via Token Disentanglement for Human-centric Video Generation
by: Li, Ruineng, et al.
Published: (2025)
by: Li, Ruineng, et al.
Published: (2025)
AOMGen: Photoreal, Physics-Consistent Demonstration Generation for Articulated Object Manipulation
by: Wu, Yulu, et al.
Published: (2025)
by: Wu, Yulu, et al.
Published: (2025)
HumanNet: Scaling Human-centric Video Learning to One Million Hours
by: Deng, Yufan, et al.
Published: (2026)
by: Deng, Yufan, et al.
Published: (2026)
Few-Shot Video Object Segmentation in X-Ray Angiography Using Local Matching and Spatio-Temporal Consistency Loss
by: Xi, Lin, et al.
Published: (2026)
by: Xi, Lin, et al.
Published: (2026)
TARIPlay: A Test Framework for AR Applications based on Interactive Area Tracking in Playback Videos
by: Mousavi, Seyed Amir, et al.
Published: (2026)
by: Mousavi, Seyed Amir, et al.
Published: (2026)
The Significant Role of Spatial Monitoring for Performing Green Technologies for the Yangtze River Waterway Regulation
by: Qianqian Xi, et al.
Published: (2026)
by: Qianqian Xi, et al.
Published: (2026)
Laugh at Your Own Pace: Basic Performance Evaluation of Language Learning Assistance by Adjustment of Video Playback Speeds Based on Laughter Detection
by: Nishida, Naoto, et al.
Published: (2025)
by: Nishida, Naoto, et al.
Published: (2025)
Director: Instance-aware Gaussian Splatting for Dynamic Scene Modeling and Understanding
by: Jiang, Yuheng, et al.
Published: (2026)
by: Jiang, Yuheng, et al.
Published: (2026)
MetaCap: Meta-learning Priors from Multi-View Imagery for Sparse-view Human Performance Capture and Rendering
by: Sun, Guoxing, et al.
Published: (2024)
by: Sun, Guoxing, et al.
Published: (2024)
HECTOR: Human-centric Hierarchical Coordination and Supervision of Robotic Fleets under Continual Temporal Tasks
by: Wang, Shen, et al.
Published: (2026)
by: Wang, Shen, et al.
Published: (2026)
HumanSAM: Classifying Human-centric Forgery Videos in Human Spatial, Appearance, and Motion Anomaly
by: Liu, Chang, et al.
Published: (2025)
by: Liu, Chang, et al.
Published: (2025)
Real-time Free-view Human Rendering from Sparse-view RGB Videos using Double Unprojected Textures
by: Sun, Guoxing, et al.
Published: (2024)
by: Sun, Guoxing, et al.
Published: (2024)
UMA: Ultra-detailed Human Avatars via Multi-level Surface Alignment
by: Zhu, Heming, et al.
Published: (2025)
by: Zhu, Heming, et al.
Published: (2025)
Controllable Human-centric Keyframe Interpolation with Generative Prior
by: Guo, Zujin, et al.
Published: (2025)
by: Guo, Zujin, et al.
Published: (2025)
Similar Items
-
Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videos
by: Jiang, Yuheng, et al.
Published: (2024) -
Topology-Aware Optimization of Gaussian Primitives for Human-Centric Volumetric Videos
by: Jiang, Yuheng, et al.
Published: (2025) -
BEAM: Bridging Physically-based Rendering and Gaussian Modeling for Relightable Volumetric Video
by: Hong, Yu, et al.
Published: (2025) -
Immersive Volumetric Video Playback: Near-RT Resource Allocation and O-RAN-based Implementation
by: Wen, Yao, et al.
Published: (2026) -
ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Rendering
by: Pang, Haokai, et al.
Published: (2023)