ShieldUp!: Inoculating Users Against Online Scams Using A Game Based Intervention

Fuente: arXiv
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Hauptverfasser: Roy, Abhishek, G, Narsi, Mukherjee, Sujata
Format: Preprint
Veröffentlicht: 2025
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author Roy, Abhishek
G, Narsi
Mukherjee, Sujata
author_facet Roy, Abhishek
G, Narsi
Mukherjee, Sujata
contents Online scams are a growing threat in India, impacting millions and causing substantial financial losses year over year. This white paper presents ShieldUp!, a novel mobile game prototype designed to inoculate users against common online scams by leveraging the principles of psychological inoculation theory. ShieldUp! exposes users to weakened versions of manipulation tactics frequently used by scammers, and teaches them to recognize and pre-emptively refute these techniques. A randomized controlled trial (RCT) with 3,000 participants in India was conducted to evaluate the game's efficacy in helping users better identify scams scenarios. Participants were assigned to one of three groups: the ShieldUp! group (play time: 15 min), a general scam awareness group (watching videos and reading tips for 10-15 min), and a control group (plays "Chrome Dino", an unrelated game, for 10 minutes). Scam discernment ability was measured using a newly developed Scam Discernment Ability Test (SDAT-10) before the intervention, immediately after, and at a 21-day follow-up. Results indicated that participants who played ShieldUp! showed a significant improvement in their ability to identify scams compared to both control groups, and this improvement was maintained at follow-up. Importantly, while both interventions initially led users to to show increased skepticism towards even genuine online offers (NOT Scam scenarios), this effect dissipated after 21 days, suggesting no long-term negative impact on user trust. This study demonstrates the potential of game-based inoculation as a scalable and effective scam prevention strategy, offering valuable insights for product design, policy interventions, and future research, including the need for longitudinal studies and cross-cultural adaptations.
format Preprint
id arxiv_https___arxiv_org_abs_2503_12341
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle ShieldUp!: Inoculating Users Against Online Scams Using A Game Based Intervention
Roy, Abhishek
G, Narsi
Mukherjee, Sujata
Human-Computer Interaction
Online scams are a growing threat in India, impacting millions and causing substantial financial losses year over year. This white paper presents ShieldUp!, a novel mobile game prototype designed to inoculate users against common online scams by leveraging the principles of psychological inoculation theory. ShieldUp! exposes users to weakened versions of manipulation tactics frequently used by scammers, and teaches them to recognize and pre-emptively refute these techniques. A randomized controlled trial (RCT) with 3,000 participants in India was conducted to evaluate the game's efficacy in helping users better identify scams scenarios. Participants were assigned to one of three groups: the ShieldUp! group (play time: 15 min), a general scam awareness group (watching videos and reading tips for 10-15 min), and a control group (plays "Chrome Dino", an unrelated game, for 10 minutes). Scam discernment ability was measured using a newly developed Scam Discernment Ability Test (SDAT-10) before the intervention, immediately after, and at a 21-day follow-up. Results indicated that participants who played ShieldUp! showed a significant improvement in their ability to identify scams compared to both control groups, and this improvement was maintained at follow-up. Importantly, while both interventions initially led users to to show increased skepticism towards even genuine online offers (NOT Scam scenarios), this effect dissipated after 21 days, suggesting no long-term negative impact on user trust. This study demonstrates the potential of game-based inoculation as a scalable and effective scam prevention strategy, offering valuable insights for product design, policy interventions, and future research, including the need for longitudinal studies and cross-cultural adaptations.
title ShieldUp!: Inoculating Users Against Online Scams Using A Game Based Intervention
topic Human-Computer Interaction
url https://arxiv.org/abs/2503.12341