VRsketch2Gaussian: 3D VR Sketch Guided 3D Object Generation with Gaussian Splatting

Fuente: arXiv
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Auteurs principaux: Gu, Songen, Song, Haoxuan, Liu, Binjie, Yu, Qian, Zhang, Sanyi, Jiang, Haiyong, Huang, Jin, Tian, Feng
Format: Preprint
Publié: 2025
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author Gu, Songen
Song, Haoxuan
Liu, Binjie
Yu, Qian
Zhang, Sanyi
Jiang, Haiyong
Huang, Jin
Tian, Feng
author_facet Gu, Songen
Song, Haoxuan
Liu, Binjie
Yu, Qian
Zhang, Sanyi
Jiang, Haiyong
Huang, Jin
Tian, Feng
contents We propose VRSketch2Gaussian, a first VR sketch-guided, multi-modal, native 3D object generation framework that incorporates a 3D Gaussian Splatting representation. As part of our work, we introduce VRSS, the first large-scale paired dataset containing VR sketches, text, images, and 3DGS, bridging the gap in multi-modal VR sketch-based generation. Our approach features the following key innovations: 1) Sketch-CLIP feature alignment. We propose a two-stage alignment strategy that bridges the domain gap between sparse VR sketch embeddings and rich CLIP embeddings, facilitating both VR sketch-based retrieval and generation tasks. 2) Fine-Grained multi-modal conditioning. We disentangle the 3D generation process by using explicit VR sketches for geometric conditioning and text descriptions for appearance control. To facilitate this, we propose a generalizable VR sketch encoder that effectively aligns different modalities. 3) Efficient and high-fidelity 3D native generation. Our method leverages a 3D-native generation approach that enables fast and texture-rich 3D object synthesis. Experiments conducted on our VRSS dataset demonstrate that our method achieves high-quality, multi-modal VR sketch-based 3D generation. We believe our VRSS dataset and VRsketch2Gaussian method will be beneficial for the 3D generation community.
format Preprint
id arxiv_https___arxiv_org_abs_2503_12383
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle VRsketch2Gaussian: 3D VR Sketch Guided 3D Object Generation with Gaussian Splatting
Gu, Songen
Song, Haoxuan
Liu, Binjie
Yu, Qian
Zhang, Sanyi
Jiang, Haiyong
Huang, Jin
Tian, Feng
Computer Vision and Pattern Recognition
We propose VRSketch2Gaussian, a first VR sketch-guided, multi-modal, native 3D object generation framework that incorporates a 3D Gaussian Splatting representation. As part of our work, we introduce VRSS, the first large-scale paired dataset containing VR sketches, text, images, and 3DGS, bridging the gap in multi-modal VR sketch-based generation. Our approach features the following key innovations: 1) Sketch-CLIP feature alignment. We propose a two-stage alignment strategy that bridges the domain gap between sparse VR sketch embeddings and rich CLIP embeddings, facilitating both VR sketch-based retrieval and generation tasks. 2) Fine-Grained multi-modal conditioning. We disentangle the 3D generation process by using explicit VR sketches for geometric conditioning and text descriptions for appearance control. To facilitate this, we propose a generalizable VR sketch encoder that effectively aligns different modalities. 3) Efficient and high-fidelity 3D native generation. Our method leverages a 3D-native generation approach that enables fast and texture-rich 3D object synthesis. Experiments conducted on our VRSS dataset demonstrate that our method achieves high-quality, multi-modal VR sketch-based 3D generation. We believe our VRSS dataset and VRsketch2Gaussian method will be beneficial for the 3D generation community.
title VRsketch2Gaussian: 3D VR Sketch Guided 3D Object Generation with Gaussian Splatting
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2503.12383