Versatile Physics-based Character Control with Hybrid Latent Representation

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Bae, Jinseok, Won, Jungdam, Lim, Donggeun, Hwang, Inwoo, Kim, Young Min
Format: Preprint
Published: 2025
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866913739186372608
author Bae, Jinseok
Won, Jungdam
Lim, Donggeun
Hwang, Inwoo
Kim, Young Min
author_facet Bae, Jinseok
Won, Jungdam
Lim, Donggeun
Hwang, Inwoo
Kim, Young Min
contents We present a versatile latent representation that enables physically simulated character to efficiently utilize motion priors. To build a powerful motion embedding that is shared across multiple tasks, the physics controller should employ rich latent space that is easily explored and capable of generating high-quality motion. We propose integrating continuous and discrete latent representations to build a versatile motion prior that can be adapted to a wide range of challenging control tasks. Specifically, we build a discrete latent model to capture distinctive posterior distribution without collapse, and simultaneously augment the sampled vector with the continuous residuals to generate high-quality, smooth motion without jittering. We further incorporate Residual Vector Quantization, which not only maximizes the capacity of the discrete motion prior, but also efficiently abstracts the action space during the task learning phase. We demonstrate that our agent can produce diverse yet smooth motions simply by traversing the learned motion prior through unconditional motion generation. Furthermore, our model robustly satisfies sparse goal conditions with highly expressive natural motions, including head-mounted device tracking and motion in-betweening at irregular intervals, which could not be achieved with existing latent representations.
format Preprint
id arxiv_https___arxiv_org_abs_2503_12814
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Versatile Physics-based Character Control with Hybrid Latent Representation
Bae, Jinseok
Won, Jungdam
Lim, Donggeun
Hwang, Inwoo
Kim, Young Min
Graphics
Artificial Intelligence
Robotics
We present a versatile latent representation that enables physically simulated character to efficiently utilize motion priors. To build a powerful motion embedding that is shared across multiple tasks, the physics controller should employ rich latent space that is easily explored and capable of generating high-quality motion. We propose integrating continuous and discrete latent representations to build a versatile motion prior that can be adapted to a wide range of challenging control tasks. Specifically, we build a discrete latent model to capture distinctive posterior distribution without collapse, and simultaneously augment the sampled vector with the continuous residuals to generate high-quality, smooth motion without jittering. We further incorporate Residual Vector Quantization, which not only maximizes the capacity of the discrete motion prior, but also efficiently abstracts the action space during the task learning phase. We demonstrate that our agent can produce diverse yet smooth motions simply by traversing the learned motion prior through unconditional motion generation. Furthermore, our model robustly satisfies sparse goal conditions with highly expressive natural motions, including head-mounted device tracking and motion in-betweening at irregular intervals, which could not be achieved with existing latent representations.
title Versatile Physics-based Character Control with Hybrid Latent Representation
topic Graphics
Artificial Intelligence
Robotics
url https://arxiv.org/abs/2503.12814