Concert Interaction Translation: Augmenting VR Live Concert Experience using Chat-Driven Artificial Collective Reactions

Fuente: arXiv
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Main Authors: Lee, Sebin, Cho, Yeonho, Lee, Jungjin
Format: Preprint
Published: 2025
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author Lee, Sebin
Cho, Yeonho
Lee, Jungjin
author_facet Lee, Sebin
Cho, Yeonho
Lee, Jungjin
contents Computer-mediated concerts can be enjoyed on various devices, from desktop and mobile to VR devices, often supporting multiple devices simultaneously. However, due to the limited accessibility of VR devices, relatively small audience members tend to congregate in VR venues, resulting in diminished unique social experiences. To address this gap and enrich VR concert experiences, we present a novel approach that leverages non-VR user interaction data, specifically chat from audiences watching the same content on a live-streaming platform. Based on an analysis of audience reactions in offline concerts, we designed and prototyped a concert interaction translation system that extracts the level of engagement and emotions from chats and translates them to collective movements, cheers, and singalongs of virtual audience avatars in a VR venue. Our user study (n=48) demonstrates that our system, which combines both movement and audio reactions, significantly enhances the sense of immersion and co-presence than the previous method.
format Preprint
id arxiv_https___arxiv_org_abs_2503_13121
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Concert Interaction Translation: Augmenting VR Live Concert Experience using Chat-Driven Artificial Collective Reactions
Lee, Sebin
Cho, Yeonho
Lee, Jungjin
Human-Computer Interaction
Computer-mediated concerts can be enjoyed on various devices, from desktop and mobile to VR devices, often supporting multiple devices simultaneously. However, due to the limited accessibility of VR devices, relatively small audience members tend to congregate in VR venues, resulting in diminished unique social experiences. To address this gap and enrich VR concert experiences, we present a novel approach that leverages non-VR user interaction data, specifically chat from audiences watching the same content on a live-streaming platform. Based on an analysis of audience reactions in offline concerts, we designed and prototyped a concert interaction translation system that extracts the level of engagement and emotions from chats and translates them to collective movements, cheers, and singalongs of virtual audience avatars in a VR venue. Our user study (n=48) demonstrates that our system, which combines both movement and audio reactions, significantly enhances the sense of immersion and co-presence than the previous method.
title Concert Interaction Translation: Augmenting VR Live Concert Experience using Chat-Driven Artificial Collective Reactions
topic Human-Computer Interaction
url https://arxiv.org/abs/2503.13121