Examining the Effects of Immersive and Non-Immersive Presenter Modalities on Engagement and Social Interaction in Co-located Augmented Presentations

Fuente: arXiv
Salvato in:
Dettagli Bibliografici
Autori principali: Gottsacker, Matt, Chen, Mengyu, Saffo, David, Lu, Feiyu, Lee, Benjamin, MacIntyre, Blair
Natura: Preprint
Pubblicazione: 2025
Soggetti:
Accesso online:
Tags: Aggiungi Tag
Nessun Tag, puoi essere il primo ad aggiungerne!!
_version_ 1866916654526496768
author Gottsacker, Matt
Chen, Mengyu
Saffo, David
Lu, Feiyu
Lee, Benjamin
MacIntyre, Blair
author_facet Gottsacker, Matt
Chen, Mengyu
Saffo, David
Lu, Feiyu
Lee, Benjamin
MacIntyre, Blair
contents Head-worn augmented reality (AR) allows audiences to be immersed and engaged in stories told by live presenters. While presenters may also be in AR to have the same level of immersion and awareness as their audience, this symmetric presentation style may diminish important social cues such as eye contact. In this work, we examine the effects this (a)symmetry has on engagement, group awareness, and social interaction in co-located one-on-one augmented presentations. We developed a presentation system incorporating 2D/3D content that audiences can view and interact with in AR, with presenters controlling and delivering the presentation in either a symmetric style in AR, or an asymmetric style with a handheld tablet. We conducted a within- and between-subjects evaluation with 12 participant pairs to examine the differences between these symmetric and asymmetric presentation modalities. From our findings, we extracted four themes and derived strategies and guidelines for designers interested in augmented presentations.
format Preprint
id arxiv_https___arxiv_org_abs_2503_13174
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Examining the Effects of Immersive and Non-Immersive Presenter Modalities on Engagement and Social Interaction in Co-located Augmented Presentations
Gottsacker, Matt
Chen, Mengyu
Saffo, David
Lu, Feiyu
Lee, Benjamin
MacIntyre, Blair
Human-Computer Interaction
Head-worn augmented reality (AR) allows audiences to be immersed and engaged in stories told by live presenters. While presenters may also be in AR to have the same level of immersion and awareness as their audience, this symmetric presentation style may diminish important social cues such as eye contact. In this work, we examine the effects this (a)symmetry has on engagement, group awareness, and social interaction in co-located one-on-one augmented presentations. We developed a presentation system incorporating 2D/3D content that audiences can view and interact with in AR, with presenters controlling and delivering the presentation in either a symmetric style in AR, or an asymmetric style with a handheld tablet. We conducted a within- and between-subjects evaluation with 12 participant pairs to examine the differences between these symmetric and asymmetric presentation modalities. From our findings, we extracted four themes and derived strategies and guidelines for designers interested in augmented presentations.
title Examining the Effects of Immersive and Non-Immersive Presenter Modalities on Engagement and Social Interaction in Co-located Augmented Presentations
topic Human-Computer Interaction
url https://arxiv.org/abs/2503.13174