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Main Authors: Xu, Zhongwen, Wang, Xianliang, Li, Siyi, Yu, Tao, Wang, Liang, Fu, Qiang, Yang, Wei
Format: Preprint
Published: 2025
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Online Access:https://arxiv.org/abs/2503.13356
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author Xu, Zhongwen
Wang, Xianliang
Li, Siyi
Yu, Tao
Wang, Liang
Fu, Qiang
Yang, Wei
author_facet Xu, Zhongwen
Wang, Xianliang
Li, Siyi
Yu, Tao
Wang, Liang
Fu, Qiang
Yang, Wei
contents We present PORTAL, a novel framework for developing artificial intelligence agents capable of playing thousands of 3D video games through language-guided policy generation. By transforming decision-making problems into language modeling tasks, our approach leverages large language models (LLMs) to generate behavior trees represented in domain-specific language (DSL). This method eliminates the computational burden associated with traditional reinforcement learning approaches while preserving strategic depth and rapid adaptability. Our framework introduces a hybrid policy structure that combines rule-based nodes with neural network components, enabling both high-level strategic reasoning and precise low-level control. A dual-feedback mechanism incorporating quantitative game metrics and vision-language model analysis facilitates iterative policy improvement at both tactical and strategic levels. The resulting policies are instantaneously deployable, human-interpretable, and capable of generalizing across diverse gaming environments. Experimental results demonstrate PORTAL's effectiveness across thousands of first-person shooter (FPS) games, showcasing significant improvements in development efficiency, policy generalization, and behavior diversity compared to traditional approaches. PORTAL represents a significant advancement in game AI development, offering a practical solution for creating sophisticated agents that can operate across thousands of commercial video games with minimal development overhead. Experiment results on the 3D video games are best viewed on https://zhongwen.one/projects/portal .
format Preprint
id arxiv_https___arxiv_org_abs_2503_13356
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Agents Play Thousands of 3D Video Games
Xu, Zhongwen
Wang, Xianliang
Li, Siyi
Yu, Tao
Wang, Liang
Fu, Qiang
Yang, Wei
Machine Learning
We present PORTAL, a novel framework for developing artificial intelligence agents capable of playing thousands of 3D video games through language-guided policy generation. By transforming decision-making problems into language modeling tasks, our approach leverages large language models (LLMs) to generate behavior trees represented in domain-specific language (DSL). This method eliminates the computational burden associated with traditional reinforcement learning approaches while preserving strategic depth and rapid adaptability. Our framework introduces a hybrid policy structure that combines rule-based nodes with neural network components, enabling both high-level strategic reasoning and precise low-level control. A dual-feedback mechanism incorporating quantitative game metrics and vision-language model analysis facilitates iterative policy improvement at both tactical and strategic levels. The resulting policies are instantaneously deployable, human-interpretable, and capable of generalizing across diverse gaming environments. Experimental results demonstrate PORTAL's effectiveness across thousands of first-person shooter (FPS) games, showcasing significant improvements in development efficiency, policy generalization, and behavior diversity compared to traditional approaches. PORTAL represents a significant advancement in game AI development, offering a practical solution for creating sophisticated agents that can operate across thousands of commercial video games with minimal development overhead. Experiment results on the 3D video games are best viewed on https://zhongwen.one/projects/portal .
title Agents Play Thousands of 3D Video Games
topic Machine Learning
url https://arxiv.org/abs/2503.13356