ASMR: Adaptive Skeleton-Mesh Rigging and Skinning via 2D Generative Prior

Fuente: arXiv
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Main Authors: Hong, Seokhyeon, Choi, Soojin, Kim, Chaelin, Cha, Sihun, Noh, Junyong
Format: Preprint
Published: 2025
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author Hong, Seokhyeon
Choi, Soojin
Kim, Chaelin
Cha, Sihun
Noh, Junyong
author_facet Hong, Seokhyeon
Choi, Soojin
Kim, Chaelin
Cha, Sihun
Noh, Junyong
contents Despite the growing accessibility of skeletal motion data, integrating it for animating character meshes remains challenging due to diverse configurations of both skeletons and meshes. Specifically, the body scale and bone lengths of the skeleton should be adjusted in accordance with the size and proportions of the mesh, ensuring that all joints are accurately positioned within the character mesh. Furthermore, defining skinning weights is complicated by variations in skeletal configurations, such as the number of joints and their hierarchy, as well as differences in mesh configurations, including their connectivity and shapes. While existing approaches have made efforts to automate this process, they hardly address the variations in both skeletal and mesh configurations. In this paper, we present a novel method for the automatic rigging and skinning of character meshes using skeletal motion data, accommodating arbitrary configurations of both meshes and skeletons. The proposed method predicts the optimal skeleton aligned with the size and proportion of the mesh as well as defines skinning weights for various mesh-skeleton configurations, without requiring explicit supervision tailored to each of them. By incorporating Diffusion 3D Features (Diff3F) as semantic descriptors of character meshes, our method achieves robust generalization across different configurations. To assess the performance of our method in comparison to existing approaches, we conducted comprehensive evaluations encompassing both quantitative and qualitative analyses, specifically examining the predicted skeletons, skinning weights, and deformation quality.
format Preprint
id arxiv_https___arxiv_org_abs_2503_13579
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle ASMR: Adaptive Skeleton-Mesh Rigging and Skinning via 2D Generative Prior
Hong, Seokhyeon
Choi, Soojin
Kim, Chaelin
Cha, Sihun
Noh, Junyong
Graphics
Artificial Intelligence
Machine Learning
Despite the growing accessibility of skeletal motion data, integrating it for animating character meshes remains challenging due to diverse configurations of both skeletons and meshes. Specifically, the body scale and bone lengths of the skeleton should be adjusted in accordance with the size and proportions of the mesh, ensuring that all joints are accurately positioned within the character mesh. Furthermore, defining skinning weights is complicated by variations in skeletal configurations, such as the number of joints and their hierarchy, as well as differences in mesh configurations, including their connectivity and shapes. While existing approaches have made efforts to automate this process, they hardly address the variations in both skeletal and mesh configurations. In this paper, we present a novel method for the automatic rigging and skinning of character meshes using skeletal motion data, accommodating arbitrary configurations of both meshes and skeletons. The proposed method predicts the optimal skeleton aligned with the size and proportion of the mesh as well as defines skinning weights for various mesh-skeleton configurations, without requiring explicit supervision tailored to each of them. By incorporating Diffusion 3D Features (Diff3F) as semantic descriptors of character meshes, our method achieves robust generalization across different configurations. To assess the performance of our method in comparison to existing approaches, we conducted comprehensive evaluations encompassing both quantitative and qualitative analyses, specifically examining the predicted skeletons, skinning weights, and deformation quality.
title ASMR: Adaptive Skeleton-Mesh Rigging and Skinning via 2D Generative Prior
topic Graphics
Artificial Intelligence
Machine Learning
url https://arxiv.org/abs/2503.13579