Rethinking End-to-End 2D to 3D Scene Segmentation in Gaussian Splatting
Fuente:
arXiv
Saved in:
| Main Authors: | Zhu, Runsong, Qiu, Shi, Liu, Zhengzhe, Hui, Ka-Hei, Wu, Qianyi, Heng, Pheng-Ann, Fu, Chi-Wing |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
COS3D: Collaborative Open-Vocabulary 3D Segmentation
by: Zhu, Runsong, et al.
Published: (2025)
by: Zhu, Runsong, et al.
Published: (2025)
PCF-Lift: Panoptic Lifting by Probabilistic Contrastive Fusion
by: Zhu, Runsong, et al.
Published: (2024)
by: Zhu, Runsong, et al.
Published: (2024)
CNS-Edit: 3D Shape Editing via Coupled Neural Shape Optimization
by: Hu, Jingyu, et al.
Published: (2024)
by: Hu, Jingyu, et al.
Published: (2024)
Advancing Extended Reality with 3D Gaussian Splatting: Innovations and Prospects
by: Qiu, Shi, et al.
Published: (2024)
by: Qiu, Shi, et al.
Published: (2024)
Creating Virtual Environments with 3D Gaussian Splatting: A Comparative Study
by: Qiu, Shi, et al.
Published: (2025)
by: Qiu, Shi, et al.
Published: (2025)
PEGAsus: 3D Personalization of Geometry and Appearance
by: Hu, Jingyu, et al.
Published: (2026)
by: Hu, Jingyu, et al.
Published: (2026)
Make-A-Shape: a Ten-Million-scale 3D Shape Model
by: Hui, Ka-Hei, et al.
Published: (2024)
by: Hui, Ka-Hei, et al.
Published: (2024)
SiMA-Hand: Boosting 3D Hand-Mesh Reconstruction by Single-to-Multi-View Adaptation
by: Wang, Yinqiao, et al.
Published: (2024)
by: Wang, Yinqiao, et al.
Published: (2024)
WonderVerse: Extendable 3D Scene Generation with Video Generative Models
by: Feng, Hao, et al.
Published: (2025)
by: Feng, Hao, et al.
Published: (2025)
PhyMix: Towards Physically Consistent Single-Image 3D Indoor Scene Generation with Implicit--Explicit Optimization
by: Wu, Dongli, et al.
Published: (2026)
by: Wu, Dongli, et al.
Published: (2026)
Rethinking the Spatio-Temporal Alignment of End-to-End 3D Perception
by: Li, Xiaoyu, et al.
Published: (2025)
by: Li, Xiaoyu, et al.
Published: (2025)
Not-So-Optimal Transport Flows for 3D Point Cloud Generation
by: Hui, Ka-Hei, et al.
Published: (2025)
by: Hui, Ka-Hei, et al.
Published: (2025)
Overcoming Support Dilution for Robust Few-shot Semantic Segmentation
by: Tang, Wailing, et al.
Published: (2025)
by: Tang, Wailing, et al.
Published: (2025)
EgoHandICL: Egocentric 3D Hand Reconstruction with In-Context Learning
by: Xie, Binzhu, et al.
Published: (2026)
by: Xie, Binzhu, et al.
Published: (2026)
DreamScene: 3D Gaussian-based End-to-end Text-to-3D Scene Generation
by: Li, Haoran, et al.
Published: (2025)
by: Li, Haoran, et al.
Published: (2025)
PanopticSplatting: End-to-End Panoptic Gaussian Splatting
by: Xie, Yuxuan, et al.
Published: (2025)
by: Xie, Yuxuan, et al.
Published: (2025)
UniHOPE: A Unified Approach for Hand-Only and Hand-Object Pose Estimation
by: Wang, Yinqiao, et al.
Published: (2025)
by: Wang, Yinqiao, et al.
Published: (2025)
OPA-Pack: Object-Property-Aware Robotic Bin Packing
by: Pan, Jia-Hui, et al.
Published: (2025)
by: Pan, Jia-Hui, et al.
Published: (2025)
VR-Drive: Viewpoint-Robust End-to-End Driving with Feed-Forward 3D Gaussian Splatting
by: Cho, Hoonhee, et al.
Published: (2025)
by: Cho, Hoonhee, et al.
Published: (2025)
LabelGS: Label-Aware 3D Gaussian Splatting for 3D Scene Segmentation
by: Zhang, Yupeng, et al.
Published: (2025)
by: Zhang, Yupeng, et al.
Published: (2025)
F3D-Gaus: Feed-forward 3D-aware Generation on ImageNet with Cycle-Aggregative Gaussian Splatting
by: Wang, Yuxin, et al.
Published: (2025)
by: Wang, Yuxin, et al.
Published: (2025)
From Restoration to Reconstruction: Rethinking 3D Gaussian Splatting for Underwater Scenes
by: Huang, Guoxi, et al.
Published: (2025)
by: Huang, Guoxi, et al.
Published: (2025)
Fast Feedforward 3D Gaussian Splatting Compression
by: Chen, Yihang, et al.
Published: (2024)
by: Chen, Yihang, et al.
Published: (2024)
PCGS: Progressive Compression of 3D Gaussian Splatting
by: Chen, Yihang, et al.
Published: (2025)
by: Chen, Yihang, et al.
Published: (2025)
End-to-End Rate-Distortion Optimized 3D Gaussian Representation
by: Wang, Henan, et al.
Published: (2024)
by: Wang, Henan, et al.
Published: (2024)
DisCo-Layout: Disentangling and Coordinating Semantic and Physical Refinement in a Multi-Agent Framework for 3D Indoor Layout Synthesis
by: Gao, Jialin, et al.
Published: (2025)
by: Gao, Jialin, et al.
Published: (2025)
HO-Gaussian: Hybrid Optimization of 3D Gaussian Splatting for Urban Scenes
by: Li, Zhuopeng, et al.
Published: (2024)
by: Li, Zhuopeng, et al.
Published: (2024)
3D Scene Rendering with Multimodal Gaussian Splatting
by: Gau, Chi-Shiang, et al.
Published: (2026)
by: Gau, Chi-Shiang, et al.
Published: (2026)
HAC++: Towards 100X Compression of 3D Gaussian Splatting
by: Chen, Yihang, et al.
Published: (2025)
by: Chen, Yihang, et al.
Published: (2025)
Normal-GS: 3D Gaussian Splatting with Normal-Involved Rendering
by: Wei, Meng, et al.
Published: (2024)
by: Wei, Meng, et al.
Published: (2024)
GScream: Learning 3D Geometry and Feature Consistent Gaussian Splatting for Object Removal
by: Wang, Yuxin, et al.
Published: (2024)
by: Wang, Yuxin, et al.
Published: (2024)
ARPO:End-to-End Policy Optimization for GUI Agents with Experience Replay
by: Lu, Fanbin, et al.
Published: (2025)
by: Lu, Fanbin, et al.
Published: (2025)
3UR-LLM: An End-to-End Multimodal Large Language Model for 3D Scene Understanding
by: Xiong, Haomiao, et al.
Published: (2025)
by: Xiong, Haomiao, et al.
Published: (2025)
HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compression
by: Chen, Yihang, et al.
Published: (2024)
by: Chen, Yihang, et al.
Published: (2024)
Unveiling Deep Shadows: A Survey and Benchmark on Image and Video Shadow Detection, Removal, and Generation in the Deep Learning Era
by: Hu, Xiaowei, et al.
Published: (2024)
by: Hu, Xiaowei, et al.
Published: (2024)
Video Instance Shadow Detection Under the Sun and Sky
by: Xing, Zhenghao, et al.
Published: (2022)
by: Xing, Zhenghao, et al.
Published: (2022)
Imagine a City: CityGenAgent for Procedural 3D City Generation
by: Liu, Zishan, et al.
Published: (2026)
by: Liu, Zishan, et al.
Published: (2026)
LineGS : 3D Line Segment Representation on 3D Gaussian Splatting
by: Yang, Chenggang, et al.
Published: (2024)
by: Yang, Chenggang, et al.
Published: (2024)
Towards Real-World Adverse Weather Image Restoration: Enhancing Clearness and Semantics with Vision-Language Models
by: Xu, Jiaqi, et al.
Published: (2024)
by: Xu, Jiaqi, et al.
Published: (2024)
Semantic Segmentation and Scene Reconstruction of RGB-D Image Frames: An End-to-End Modular Pipeline for Robotic Applications
by: Zheng, Zhiwu, et al.
Published: (2024)
by: Zheng, Zhiwu, et al.
Published: (2024)
Similar Items
-
COS3D: Collaborative Open-Vocabulary 3D Segmentation
by: Zhu, Runsong, et al.
Published: (2025) -
PCF-Lift: Panoptic Lifting by Probabilistic Contrastive Fusion
by: Zhu, Runsong, et al.
Published: (2024) -
CNS-Edit: 3D Shape Editing via Coupled Neural Shape Optimization
by: Hu, Jingyu, et al.
Published: (2024) -
Advancing Extended Reality with 3D Gaussian Splatting: Innovations and Prospects
by: Qiu, Shi, et al.
Published: (2024) -
Creating Virtual Environments with 3D Gaussian Splatting: A Comparative Study
by: Qiu, Shi, et al.
Published: (2025)