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Main Authors: Kokkinis, Georgios, Iosifidis, Alexandros, Zhang, Qi
Format: Preprint
Published: 2025
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Online Access:https://arxiv.org/abs/2503.14066
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author Kokkinis, Georgios
Iosifidis, Alexandros
Zhang, Qi
author_facet Kokkinis, Georgios
Iosifidis, Alexandros
Zhang, Qi
contents Enabling video-haptic radio resource slicing in the Tactile Internet requires a sophisticated strategy to meet the distinct requirements of video and haptic data, ensure their synchronized transmission, and address the stringent latency demands of haptic feedback. This paper introduces a Deep Reinforcement Learning-based radio resource slicing framework that addresses video-haptic teleoperation challenges by dynamically balancing radio resources between the video and haptic modalities. The proposed framework employs a refined reward function that considers latency, packet loss, data rate, and the synchronization requirements of both modalities to optimize resource allocation. By catering to the specific service requirements of video-haptic teleoperation, the proposed framework achieves up to a 25% increase in user satisfaction over existing methods, while maintaining effective resource slicing with execution intervals up to 50 ms.
format Preprint
id arxiv_https___arxiv_org_abs_2503_14066
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Deep Reinforcement Learning-based Video-Haptic Radio Resource Slicing in Tactile Internet
Kokkinis, Georgios
Iosifidis, Alexandros
Zhang, Qi
Signal Processing
Enabling video-haptic radio resource slicing in the Tactile Internet requires a sophisticated strategy to meet the distinct requirements of video and haptic data, ensure their synchronized transmission, and address the stringent latency demands of haptic feedback. This paper introduces a Deep Reinforcement Learning-based radio resource slicing framework that addresses video-haptic teleoperation challenges by dynamically balancing radio resources between the video and haptic modalities. The proposed framework employs a refined reward function that considers latency, packet loss, data rate, and the synchronization requirements of both modalities to optimize resource allocation. By catering to the specific service requirements of video-haptic teleoperation, the proposed framework achieves up to a 25% increase in user satisfaction over existing methods, while maintaining effective resource slicing with execution intervals up to 50 ms.
title Deep Reinforcement Learning-based Video-Haptic Radio Resource Slicing in Tactile Internet
topic Signal Processing
url https://arxiv.org/abs/2503.14066