VisEscape: A Benchmark for Evaluating Exploration-driven Decision-making in Virtual Escape Rooms

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Lim, Seungwon, Kim, Sungwoong, Yu, Jihwan, Lee, Sungjae, Chung, Jiwan, Yu, Youngjae
Format: Preprint
Published: 2025
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866910970216972288
author Lim, Seungwon
Kim, Sungwoong
Yu, Jihwan
Lee, Sungjae
Chung, Jiwan
Yu, Youngjae
author_facet Lim, Seungwon
Kim, Sungwoong
Yu, Jihwan
Lee, Sungjae
Chung, Jiwan
Yu, Youngjae
contents Escape rooms present a unique cognitive challenge that demands exploration-driven planning: with the sole instruction to 'escape the room', players must actively search their environment, collecting information, and finding solutions through repeated trial and error. Motivated by this, we introduce VisEscape, a benchmark of 20 virtual escape rooms specifically designed to evaluate AI models under these challenging conditions, where success depends not only on solving isolated puzzles but also on iteratively constructing and refining spatial-temporal knowledge of a dynamically changing environment. On VisEscape, we observe that even state-of-the-art multi-modal models generally fail to escape the rooms, showing considerable variation in their progress and problem-solving approaches. We find that integrating memory management and reasoning contributes to efficient exploration and enables successive hypothesis formulation and testing, thereby leading to significant improvements in dynamic and exploration-driven environments
format Preprint
id arxiv_https___arxiv_org_abs_2503_14427
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle VisEscape: A Benchmark for Evaluating Exploration-driven Decision-making in Virtual Escape Rooms
Lim, Seungwon
Kim, Sungwoong
Yu, Jihwan
Lee, Sungjae
Chung, Jiwan
Yu, Youngjae
Artificial Intelligence
Escape rooms present a unique cognitive challenge that demands exploration-driven planning: with the sole instruction to 'escape the room', players must actively search their environment, collecting information, and finding solutions through repeated trial and error. Motivated by this, we introduce VisEscape, a benchmark of 20 virtual escape rooms specifically designed to evaluate AI models under these challenging conditions, where success depends not only on solving isolated puzzles but also on iteratively constructing and refining spatial-temporal knowledge of a dynamically changing environment. On VisEscape, we observe that even state-of-the-art multi-modal models generally fail to escape the rooms, showing considerable variation in their progress and problem-solving approaches. We find that integrating memory management and reasoning contributes to efficient exploration and enables successive hypothesis formulation and testing, thereby leading to significant improvements in dynamic and exploration-driven environments
title VisEscape: A Benchmark for Evaluating Exploration-driven Decision-making in Virtual Escape Rooms
topic Artificial Intelligence
url https://arxiv.org/abs/2503.14427