Bolt3D: Generating 3D Scenes in Seconds

Fuente: arXiv
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Autori principali: Szymanowicz, Stanislaw, Zhang, Jason Y., Srinivasan, Pratul, Gao, Ruiqi, Brussee, Arthur, Holynski, Aleksander, Martin-Brualla, Ricardo, Barron, Jonathan T., Henzler, Philipp
Natura: Preprint
Pubblicazione: 2025
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author Szymanowicz, Stanislaw
Zhang, Jason Y.
Srinivasan, Pratul
Gao, Ruiqi
Brussee, Arthur
Holynski, Aleksander
Martin-Brualla, Ricardo
Barron, Jonathan T.
Henzler, Philipp
author_facet Szymanowicz, Stanislaw
Zhang, Jason Y.
Srinivasan, Pratul
Gao, Ruiqi
Brussee, Arthur
Holynski, Aleksander
Martin-Brualla, Ricardo
Barron, Jonathan T.
Henzler, Philipp
contents We present a latent diffusion model for fast feed-forward 3D scene generation. Given one or more images, our model Bolt3D directly samples a 3D scene representation in less than seven seconds on a single GPU. We achieve this by leveraging powerful and scalable existing 2D diffusion network architectures to produce consistent high-fidelity 3D scene representations. To train this model, we create a large-scale multiview-consistent dataset of 3D geometry and appearance by applying state-of-the-art dense 3D reconstruction techniques to existing multiview image datasets. Compared to prior multiview generative models that require per-scene optimization for 3D reconstruction, Bolt3D reduces the inference cost by a factor of up to 300 times.
format Preprint
id arxiv_https___arxiv_org_abs_2503_14445
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Bolt3D: Generating 3D Scenes in Seconds
Szymanowicz, Stanislaw
Zhang, Jason Y.
Srinivasan, Pratul
Gao, Ruiqi
Brussee, Arthur
Holynski, Aleksander
Martin-Brualla, Ricardo
Barron, Jonathan T.
Henzler, Philipp
Computer Vision and Pattern Recognition
We present a latent diffusion model for fast feed-forward 3D scene generation. Given one or more images, our model Bolt3D directly samples a 3D scene representation in less than seven seconds on a single GPU. We achieve this by leveraging powerful and scalable existing 2D diffusion network architectures to produce consistent high-fidelity 3D scene representations. To train this model, we create a large-scale multiview-consistent dataset of 3D geometry and appearance by applying state-of-the-art dense 3D reconstruction techniques to existing multiview image datasets. Compared to prior multiview generative models that require per-scene optimization for 3D reconstruction, Bolt3D reduces the inference cost by a factor of up to 300 times.
title Bolt3D: Generating 3D Scenes in Seconds
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2503.14445