Lux Post Facto: Learning Portrait Performance Relighting with Conditional Video Diffusion and a Hybrid Dataset
Fuente:
arXiv
Saved in:
| Main Authors: | Mei, Yiqun, He, Mingming, Ma, Li, Philip, Julien, Xian, Wenqi, George, David M, Yu, Xueming, Dedic, Gabriel, Taşel, Ahmet Levent, Yu, Ning, Patel, Vishal M., Debevec, Paul |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
DifFRelight: Diffusion-Based Facial Performance Relighting
by: He, Mingming, et al.
Published: (2024)
by: He, Mingming, et al.
Published: (2024)
Detail Enhanced Gaussian Splatting for Large-Scale Volumetric Capture
by: Philip, Julien, et al.
Published: (2025)
by: Philip, Julien, et al.
Published: (2025)
Fitting Spherical Gaussians to Dynamic HDRI Sequences
by: Clausen, Pascal, et al.
Published: (2024)
by: Clausen, Pascal, et al.
Published: (2024)
Wild-GS: Real-Time Novel View Synthesis from Unconstrained Photo Collections
by: Xu, Jiacong, et al.
Published: (2024)
by: Xu, Jiacong, et al.
Published: (2024)
Reference-based Controllable Scene Stylization with Gaussian Splatting
by: Mei, Yiqun, et al.
Published: (2024)
by: Mei, Yiqun, et al.
Published: (2024)
Real-time 3D-aware Portrait Video Relighting
by: Cai, Ziqi, et al.
Published: (2024)
by: Cai, Ziqi, et al.
Published: (2024)
SynthLight: Portrait Relighting with Diffusion Model by Learning to Re-render Synthetic Faces
by: Chaturvedi, Sumit, et al.
Published: (2025)
by: Chaturvedi, Sumit, et al.
Published: (2025)
Self-Calibrating Gaussian Splatting for Large Field of View Reconstruction
by: Deng, Youming, et al.
Published: (2025)
by: Deng, Youming, et al.
Published: (2025)
Instant Facial Gaussians Translator for Relightable and Interactable Facial Rendering
by: Qin, Dafei, et al.
Published: (2024)
by: Qin, Dafei, et al.
Published: (2024)
Toward Real-World Adoption of Portrait Relighting via Hybrid Domain Knowledge Fusion
by: Huang, Qian, et al.
Published: (2026)
by: Huang, Qian, et al.
Published: (2026)
Leveraging Thermal Modality to Enhance Reconstruction in Low-Light Conditions
by: Xu, Jiacong, et al.
Published: (2024)
by: Xu, Jiacong, et al.
Published: (2024)
Holo-Relighting: Controllable Volumetric Portrait Relighting from a Single Image
by: Mei, Yiqun, et al.
Published: (2024)
by: Mei, Yiqun, et al.
Published: (2024)
D-Rex : Diffusion Rendering for Relightable Expressive Avatars
by: Teufel, Timo, et al.
Published: (2026)
by: Teufel, Timo, et al.
Published: (2026)
PIXLRelight: Controllable Relighting via Intrinsic Conditioning
by: Farinha, Miguel, et al.
Published: (2026)
by: Farinha, Miguel, et al.
Published: (2026)
DiffHDR: Re-Exposing LDR Videos with Video Diffusion Models
by: Yu, Zhengming, et al.
Published: (2026)
by: Yu, Zhengming, et al.
Published: (2026)
Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Video
by: Zhao, Yiqun, et al.
Published: (2024)
by: Zhao, Yiqun, et al.
Published: (2024)
ROGR: Relightable 3D Objects using Generative Relighting
by: Tang, Jiapeng, et al.
Published: (2025)
by: Tang, Jiapeng, et al.
Published: (2025)
URHand: Universal Relightable Hands
by: Chen, Zhaoxi, et al.
Published: (2024)
by: Chen, Zhaoxi, et al.
Published: (2024)
VRMM: A Volumetric Relightable Morphable Head Model
by: Yang, Haotian, et al.
Published: (2024)
by: Yang, Haotian, et al.
Published: (2024)
RelightAnyone: A Generalized Relightable 3D Gaussian Head Model
by: Xu, Yingyan, et al.
Published: (2026)
by: Xu, Yingyan, et al.
Published: (2026)
BEAM: Bridging Physically-based Rendering and Gaussian Modeling for Relightable Volumetric Video
by: Hong, Yu, et al.
Published: (2025)
by: Hong, Yu, et al.
Published: (2025)
Objects With Lighting: A Real-World Dataset for Evaluating Reconstruction and Rendering for Object Relighting
by: Ummenhofer, Benjamin, et al.
Published: (2024)
by: Ummenhofer, Benjamin, et al.
Published: (2024)
Relightable Full-Body Gaussian Codec Avatars
by: Wang, Shaofei, et al.
Published: (2025)
by: Wang, Shaofei, et al.
Published: (2025)
BiGS: Bidirectional Gaussian Primitives for Relightable 3D Gaussian Splatting
by: Liu, Zhenyuan, et al.
Published: (2024)
by: Liu, Zhenyuan, et al.
Published: (2024)
ARM: Appearance Reconstruction Model for Relightable 3D Generation
by: Feng, Xiang, et al.
Published: (2024)
by: Feng, Xiang, et al.
Published: (2024)
RNG: Relightable Neural Gaussians
by: Fan, Jiahui, et al.
Published: (2024)
by: Fan, Jiahui, et al.
Published: (2024)
Relightable Gaussian Codec Avatars
by: Saito, Shunsuke, et al.
Published: (2023)
by: Saito, Shunsuke, et al.
Published: (2023)
LuxRemix: Lighting Decomposition and Remixing for Indoor Scenes
by: Liang, Ruofan, et al.
Published: (2026)
by: Liang, Ruofan, et al.
Published: (2026)
Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracing
by: Gao, Jian, et al.
Published: (2023)
by: Gao, Jian, et al.
Published: (2023)
Hybrelighter: Combining Deep Anisotropic Diffusion and Scene Reconstruction for On-device Real-time Relighting in Mixed Reality
by: Zhao, Hanwen, et al.
Published: (2025)
by: Zhao, Hanwen, et al.
Published: (2025)
JeDi: Joint-Image Diffusion Models for Finetuning-Free Personalized Text-to-Image Generation
by: Zeng, Yu, et al.
Published: (2024)
by: Zeng, Yu, et al.
Published: (2024)
ExpPortrait: Expressive Portrait Generation via Personalized Representation
by: Wang, Junyi, et al.
Published: (2026)
by: Wang, Junyi, et al.
Published: (2026)
Gaussian Splatting with Discretized SDF for Relightable Assets
by: Zhu, Zuo-Liang, et al.
Published: (2025)
by: Zhu, Zuo-Liang, et al.
Published: (2025)
URAvatar: Universal Relightable Gaussian Codec Avatars
by: Li, Junxuan, et al.
Published: (2024)
by: Li, Junxuan, et al.
Published: (2024)
Personalized Video Relighting With an At-Home Light Stage
by: Choi, Jun Myeong, et al.
Published: (2023)
by: Choi, Jun Myeong, et al.
Published: (2023)
GTAvatar: Bridging Gaussian Splatting and Texture Mapping for Relightable and Editable Gaussian Avatars
by: Kelian Baert, et al.
Published: (2026)
by: Kelian Baert, et al.
Published: (2026)
Virtually Being: Customizing Camera-Controllable Video Diffusion Models with Multi-View Performance Captures
by: Xu, Yuancheng, et al.
Published: (2025)
by: Xu, Yuancheng, et al.
Published: (2025)
Physically Controllable Relighting of Photographs
by: Careaga, Chris, et al.
Published: (2025)
by: Careaga, Chris, et al.
Published: (2025)
LuxDiT: Lighting Estimation with Video Diffusion Transformer
by: Liang, Ruofan, et al.
Published: (2025)
by: Liang, Ruofan, et al.
Published: (2025)
WildRelight: A Real-World Benchmark and Physics-Guided Adaptation for Single-Image Relighting
by: Wang, Lezhong, et al.
Published: (2026)
by: Wang, Lezhong, et al.
Published: (2026)
Similar Items
-
DifFRelight: Diffusion-Based Facial Performance Relighting
by: He, Mingming, et al.
Published: (2024) -
Detail Enhanced Gaussian Splatting for Large-Scale Volumetric Capture
by: Philip, Julien, et al.
Published: (2025) -
Fitting Spherical Gaussians to Dynamic HDRI Sequences
by: Clausen, Pascal, et al.
Published: (2024) -
Wild-GS: Real-Time Novel View Synthesis from Unconstrained Photo Collections
by: Xu, Jiacong, et al.
Published: (2024) -
Reference-based Controllable Scene Stylization with Gaussian Splatting
by: Mei, Yiqun, et al.
Published: (2024)