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Bibliographic Details
Main Authors: Matys, Martin, Thistlewood, James P., Kecová, Mariana, Valenta, Petr, Žáková, Martina Greplová, Jirka, Martin, Hadjisolomou, Prokopis, Špádová, Alžběta, Lamač, Marcel, Bulanov, Sergei V.
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2503.14632
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author Matys, Martin
Thistlewood, James P.
Kecová, Mariana
Valenta, Petr
Žáková, Martina Greplová
Jirka, Martin
Hadjisolomou, Prokopis
Špádová, Alžběta
Lamač, Marcel
Bulanov, Sergei V.
author_facet Matys, Martin
Thistlewood, James P.
Kecová, Mariana
Valenta, Petr
Žáková, Martina Greplová
Jirka, Martin
Hadjisolomou, Prokopis
Špádová, Alžběta
Lamač, Marcel
Bulanov, Sergei V.
contents We present the Virtual Beamline (VBL) application, an interactive web-based platform for visualizing high-intensity laser-matter interactions using particle-in-cell (PIC) simulations, with future potential for experimental data visualization. These interactions include ion acceleration, electron acceleration, $γ$-flash generation, electron-positron pair production, and attosecond and spiral pulse generation. Developed at the ELI Beamlines facility, VBL integrates a custom-built WebGL engine with WebXR-based Virtual Reality (VR) support, allowing users to explore complex plasma dynamics in non-VR mode on a computer screen or in fully immersive VR mode using a head-mounted display. The application runs directly in a standard web browser, ensuring broad accessibility. VBL enhances the visualization of PIC simulations by efficiently processing and rendering four main data types: point particles, 1D lines, 2D textures, and 3D volumes. By utilizing interactive 3D visualization, it overcomes the limitations of traditional 2D representations, offering enhanced spatial understanding and real-time manipulation of visualization parameters such as time steps, data layers, colormaps. Users can interactively explore the visualized data by moving their body or using a controller for navigation, zooming, and rotation. These interactive capabilities improve data exploration and interpretation, making VBL a valuable tool for both scientific analysis and educational outreach. The visualizations are hosted online and freely accessible on our server, providing researchers, the general public, and broader audiences with an interactive tool to explore complex plasma physics simulations. By offering an intuitive and dynamic approach to large-scale datasets, VBL enhances both scientific research and knowledge dissemination in high-intensity laser-matter physics.
format Preprint
id arxiv_https___arxiv_org_abs_2503_14632
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Visualization of high-intensity laser-matter interactions in virtual reality and web browser
Matys, Martin
Thistlewood, James P.
Kecová, Mariana
Valenta, Petr
Žáková, Martina Greplová
Jirka, Martin
Hadjisolomou, Prokopis
Špádová, Alžběta
Lamač, Marcel
Bulanov, Sergei V.
Plasma Physics
We present the Virtual Beamline (VBL) application, an interactive web-based platform for visualizing high-intensity laser-matter interactions using particle-in-cell (PIC) simulations, with future potential for experimental data visualization. These interactions include ion acceleration, electron acceleration, $γ$-flash generation, electron-positron pair production, and attosecond and spiral pulse generation. Developed at the ELI Beamlines facility, VBL integrates a custom-built WebGL engine with WebXR-based Virtual Reality (VR) support, allowing users to explore complex plasma dynamics in non-VR mode on a computer screen or in fully immersive VR mode using a head-mounted display. The application runs directly in a standard web browser, ensuring broad accessibility. VBL enhances the visualization of PIC simulations by efficiently processing and rendering four main data types: point particles, 1D lines, 2D textures, and 3D volumes. By utilizing interactive 3D visualization, it overcomes the limitations of traditional 2D representations, offering enhanced spatial understanding and real-time manipulation of visualization parameters such as time steps, data layers, colormaps. Users can interactively explore the visualized data by moving their body or using a controller for navigation, zooming, and rotation. These interactive capabilities improve data exploration and interpretation, making VBL a valuable tool for both scientific analysis and educational outreach. The visualizations are hosted online and freely accessible on our server, providing researchers, the general public, and broader audiences with an interactive tool to explore complex plasma physics simulations. By offering an intuitive and dynamic approach to large-scale datasets, VBL enhances both scientific research and knowledge dissemination in high-intensity laser-matter physics.
title Visualization of high-intensity laser-matter interactions in virtual reality and web browser
topic Plasma Physics
url https://arxiv.org/abs/2503.14632