ClimateGS: Real-Time Climate Simulation with 3D Gaussian Style Transfer

Fuente: arXiv
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Auteurs principaux: Xie, Yuezhen, Zhang, Meiying, Hao, Qi
Format: Preprint
Publié: 2025
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author Xie, Yuezhen
Zhang, Meiying
Hao, Qi
author_facet Xie, Yuezhen
Zhang, Meiying
Hao, Qi
contents Adverse climate conditions pose significant challenges for autonomous systems, demanding reliable perception and decision-making across diverse environments. To better simulate these conditions, physically-based NeRF rendering methods have been explored for their ability to generate realistic scene representations. However, these methods suffer from slow rendering speeds and long preprocessing times, making them impractical for real-time testing and user interaction. This paper presents ClimateGS, a novel framework integrating 3D Gaussian representations with physical simulation to enable real-time climate effects rendering. The novelty of this work is threefold: 1) developing a linear transformation for 3D Gaussian photorealistic style transfer, enabling direct modification of spherical harmonics across bands for efficient and consistent style adaptation; 2) developing a joint training strategy for 3D style transfer, combining supervised and self-supervised learning to accelerate convergence while preserving original scene details; 3) developing a real-time rendering method for climate simulation, integrating physics-based effects with 3D Gaussian to achieve efficient and realistic rendering. We evaluate ClimateGS on MipNeRF360 and Tanks and Temples, demonstrating real-time rendering with comparable or superior visual quality to SOTA 2D/3D methods, making it suitable for interactive applications.
format Preprint
id arxiv_https___arxiv_org_abs_2503_14845
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle ClimateGS: Real-Time Climate Simulation with 3D Gaussian Style Transfer
Xie, Yuezhen
Zhang, Meiying
Hao, Qi
Graphics
Computer Vision and Pattern Recognition
Adverse climate conditions pose significant challenges for autonomous systems, demanding reliable perception and decision-making across diverse environments. To better simulate these conditions, physically-based NeRF rendering methods have been explored for their ability to generate realistic scene representations. However, these methods suffer from slow rendering speeds and long preprocessing times, making them impractical for real-time testing and user interaction. This paper presents ClimateGS, a novel framework integrating 3D Gaussian representations with physical simulation to enable real-time climate effects rendering. The novelty of this work is threefold: 1) developing a linear transformation for 3D Gaussian photorealistic style transfer, enabling direct modification of spherical harmonics across bands for efficient and consistent style adaptation; 2) developing a joint training strategy for 3D style transfer, combining supervised and self-supervised learning to accelerate convergence while preserving original scene details; 3) developing a real-time rendering method for climate simulation, integrating physics-based effects with 3D Gaussian to achieve efficient and realistic rendering. We evaluate ClimateGS on MipNeRF360 and Tanks and Temples, demonstrating real-time rendering with comparable or superior visual quality to SOTA 2D/3D methods, making it suitable for interactive applications.
title ClimateGS: Real-Time Climate Simulation with 3D Gaussian Style Transfer
topic Graphics
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2503.14845