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Hauptverfasser: Otobe, Tomohito, Ogusu, Tatsuya, Tani, Mizuki, Yamada, Shunsuke
Format: Preprint
Veröffentlicht: 2025
Schlagworte:
Online-Zugang:https://arxiv.org/abs/2503.14870
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author Otobe, Tomohito
Ogusu, Tatsuya
Tani, Mizuki
Yamada, Shunsuke
author_facet Otobe, Tomohito
Ogusu, Tatsuya
Tani, Mizuki
Yamada, Shunsuke
contents This study presents SALMON VR, a visualization program designed to visualize the time evolution of electronic density changes and vector potentials in virtual reality (VR) space. The time-series electronic density data computed by SALMON are stored in CUBE format. SALMON VR processes these data to construct isosurfaces of electronic density variations and two-dimensional representations of vector potentials. Equipped with a user-friendly interface using VR technology, the program is available in two versions: one for the Meta Quest 3 head-mount display (Meta Platforms Inc., California) and one for PCs. Atoms are displayed as spheres of different sizes and colors according to their elemental properties. This visual representation facilitates a deeper understanding of the complex interactions between light and electrons. Users can easily manipulate the isosurface values, speed of animation, and color map of the vector potential. SALMON VR will enable researchers and educators to enhance their understanding of physical phenomena and improve engagement in learning environments.
format Preprint
id arxiv_https___arxiv_org_abs_2503_14870
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle SALMON VR: Visualizing Light-Matter Dynamics
Otobe, Tomohito
Ogusu, Tatsuya
Tani, Mizuki
Yamada, Shunsuke
Materials Science
This study presents SALMON VR, a visualization program designed to visualize the time evolution of electronic density changes and vector potentials in virtual reality (VR) space. The time-series electronic density data computed by SALMON are stored in CUBE format. SALMON VR processes these data to construct isosurfaces of electronic density variations and two-dimensional representations of vector potentials. Equipped with a user-friendly interface using VR technology, the program is available in two versions: one for the Meta Quest 3 head-mount display (Meta Platforms Inc., California) and one for PCs. Atoms are displayed as spheres of different sizes and colors according to their elemental properties. This visual representation facilitates a deeper understanding of the complex interactions between light and electrons. Users can easily manipulate the isosurface values, speed of animation, and color map of the vector potential. SALMON VR will enable researchers and educators to enhance their understanding of physical phenomena and improve engagement in learning environments.
title SALMON VR: Visualizing Light-Matter Dynamics
topic Materials Science
url https://arxiv.org/abs/2503.14870