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Main Authors: Eagan, Lillian Maria, Young, Jacob, Bering, Jesse, Langlotz, Tobias
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2503.15098
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author Eagan, Lillian Maria
Young, Jacob
Bering, Jesse
Langlotz, Tobias
author_facet Eagan, Lillian Maria
Young, Jacob
Bering, Jesse
Langlotz, Tobias
contents Immersive technologies are capable of transporting people to distant or inaccessible environments that they might not otherwise visit. Practitioners and researchers alike are discovering new ways to replicate and enhance existing tourism experiences using virtual reality, yet few controlled experiments have studied how users perceive virtual tours of real-world locations. In this paper we present an initial exploration of a new system for virtual tourism, measuring the effects of real-time experiences and storytelling on presence, place attachment, and user memories of the destination. Our results suggest that narrative plays an important role in inducing presence within and attachment to the destination, while livestreaming can further increase place attachment while providing flexible, tailored experiences. We discuss the design and evaluation of our system, including feedback from our tourism partners, and provide insights into current limitations and further opportunities for virtual tourism.
format Preprint
id arxiv_https___arxiv_org_abs_2503_15098
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Virtual Voyages: Evaluating the Role of Real-Time and Narrated Virtual Tours in Shaping User Experience and Memories
Eagan, Lillian Maria
Young, Jacob
Bering, Jesse
Langlotz, Tobias
Human-Computer Interaction
Immersive technologies are capable of transporting people to distant or inaccessible environments that they might not otherwise visit. Practitioners and researchers alike are discovering new ways to replicate and enhance existing tourism experiences using virtual reality, yet few controlled experiments have studied how users perceive virtual tours of real-world locations. In this paper we present an initial exploration of a new system for virtual tourism, measuring the effects of real-time experiences and storytelling on presence, place attachment, and user memories of the destination. Our results suggest that narrative plays an important role in inducing presence within and attachment to the destination, while livestreaming can further increase place attachment while providing flexible, tailored experiences. We discuss the design and evaluation of our system, including feedback from our tourism partners, and provide insights into current limitations and further opportunities for virtual tourism.
title Virtual Voyages: Evaluating the Role of Real-Time and Narrated Virtual Tours in Shaping User Experience and Memories
topic Human-Computer Interaction
url https://arxiv.org/abs/2503.15098