Effectiveness of machining equipment user guides: A comparative study of augmented reality and traditional media

Fuente: arXiv
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Autori principali: Ghobrial, Mina, Seitier, Philippe, Lagarrigue, Pierre, Galaup, Michel, Gilles, Patrick
Natura: Preprint
Pubblicazione: 2025
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author Ghobrial, Mina
Seitier, Philippe
Lagarrigue, Pierre
Galaup, Michel
Gilles, Patrick
author_facet Ghobrial, Mina
Seitier, Philippe
Lagarrigue, Pierre
Galaup, Michel
Gilles, Patrick
contents In the rapidly evolving landscape of manufacturing and material forming, innovative strategies are imperative for maintaining a competitive edge. Augmented Reality (AR) has emerged as a groundbreaking technology, offering new dimensions in how information is displayed and interacted with. It holds particular promise in the panel of instructional guides for complex machinery, potentially enhance traditional methods of knowledge transfer and operator training. Material forming, a key discipline within mechanical engineering, requires high-precision and skill, making it an ideal candidate for the integration of advanced instructional technologies like AR. This study aims to explore the efficiency of three distinct types of user manuals-video, paper, and augmented reality (AR)-on performance and acceptability in a material forming workshop environment. The focus will be on how AR can be specifically applied to improve task execution and understanding in material forming operations. Participants are mechanical engineering students specializing in material forming. They will engage in a series of standardized tasks related to machining processes. Performance will be gauged by metrics like task completion time and error rates, while task load will be assessed via the NASA Task Load Index (NASA-TLX) [1]. Acceptability of each manual type will be evaluated using the System Usability Scale (SUS) [2]. By comparing these various instructional formats, this research seeks to shed light on the most effective mediums for enhancing both operator performance and experience.
format Preprint
id arxiv_https___arxiv_org_abs_2503_15506
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Effectiveness of machining equipment user guides: A comparative study of augmented reality and traditional media
Ghobrial, Mina
Seitier, Philippe
Lagarrigue, Pierre
Galaup, Michel
Gilles, Patrick
Human-Computer Interaction
Graphics
In the rapidly evolving landscape of manufacturing and material forming, innovative strategies are imperative for maintaining a competitive edge. Augmented Reality (AR) has emerged as a groundbreaking technology, offering new dimensions in how information is displayed and interacted with. It holds particular promise in the panel of instructional guides for complex machinery, potentially enhance traditional methods of knowledge transfer and operator training. Material forming, a key discipline within mechanical engineering, requires high-precision and skill, making it an ideal candidate for the integration of advanced instructional technologies like AR. This study aims to explore the efficiency of three distinct types of user manuals-video, paper, and augmented reality (AR)-on performance and acceptability in a material forming workshop environment. The focus will be on how AR can be specifically applied to improve task execution and understanding in material forming operations. Participants are mechanical engineering students specializing in material forming. They will engage in a series of standardized tasks related to machining processes. Performance will be gauged by metrics like task completion time and error rates, while task load will be assessed via the NASA Task Load Index (NASA-TLX) [1]. Acceptability of each manual type will be evaluated using the System Usability Scale (SUS) [2]. By comparing these various instructional formats, this research seeks to shed light on the most effective mediums for enhancing both operator performance and experience.
title Effectiveness of machining equipment user guides: A comparative study of augmented reality and traditional media
topic Human-Computer Interaction
Graphics
url https://arxiv.org/abs/2503.15506