Saved in:
| Main Authors: | da Rosa, Everson Borges, Albonico, Michel, Varela, Paulo Juunior |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | https://arxiv.org/abs/2503.15523 |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Exploring Human Quadruped Locomotion for Exergames
by: Ahmed, Shamit, et al.
Published: (2026)
by: Ahmed, Shamit, et al.
Published: (2026)
Simplifying Integration of Custom Controllers in Exergames
by: Khan, Hassan Ali, et al.
Published: (2024)
by: Khan, Hassan Ali, et al.
Published: (2024)
The Jade Gateway to Exergaming: How Socio-Cultural Factors Shape Exergaming Among East Asian Older Adults
by: Mogavi, Reza Hadi, et al.
Published: (2024)
by: Mogavi, Reza Hadi, et al.
Published: (2024)
An Experimental Evaluation of an AI-Powered Interactive Learning Platform
by: Heldreth, Courtney, et al.
Published: (2025)
by: Heldreth, Courtney, et al.
Published: (2025)
From Virtual Gains to Real Pains: Potential Harms of Immersive Exergames
by: Cmentowski, Sebastian, et al.
Published: (2024)
by: Cmentowski, Sebastian, et al.
Published: (2024)
Smartphone Exergames with Real-Time Markerless Motion Capture: Challenges and Trade-offs
by: Phosanarack, Mathieu, et al.
Published: (2025)
by: Phosanarack, Mathieu, et al.
Published: (2025)
Exploring the Impact of Passthrough on VR Exergaming in Public Environments: A Field Study
by: Guo, Zixuan, et al.
Published: (2024)
by: Guo, Zixuan, et al.
Published: (2024)
From Solo to Social: Exploring the Dynamics of Player Cooperation in a Co-located Cooperative Exergame
by: Wang, Derrick M., et al.
Published: (2025)
by: Wang, Derrick M., et al.
Published: (2025)
Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape
by: Karaosmanoglu, Sukran, et al.
Published: (2024)
by: Karaosmanoglu, Sukran, et al.
Published: (2024)
Student Preferences for Online Interaction Platforms in Blended Learning: A Mixed-Methods Study
by: Fajuyigbe, Lois, et al.
Published: (2026)
by: Fajuyigbe, Lois, et al.
Published: (2026)
At the Speed of the Heart: Evaluating Physiologically-Adaptive Visualizations for Supporting Engagement in Biking Exergaming in Virtual Reality
by: Hein, Oliver, et al.
Published: (2025)
by: Hein, Oliver, et al.
Published: (2025)
Rhythms of Recovery: Patient-Centered Virtual Reality Exergame for Physical Rehabilitation in the Intensive Care Unit
by: Eom, Sangjun, et al.
Published: (2026)
by: Eom, Sangjun, et al.
Published: (2026)
Using Capability Maps Tailored to Arm Range of Motion in VR Exergames for Rehabilitation
by: Lourido, Christian, et al.
Published: (2024)
by: Lourido, Christian, et al.
Published: (2024)
Never Skip Leg Day Again: Training the Lower Body with Vertical Jumps in a Virtual Reality Exergame
by: Cmentowski, Sebastian, et al.
Published: (2023)
by: Cmentowski, Sebastian, et al.
Published: (2023)
WiReSens Toolkit: An Open-source Platform towards Accessible Wireless Tactile Sensing
by: Murphy, Devin, et al.
Published: (2024)
by: Murphy, Devin, et al.
Published: (2024)
Open WebUI: An Open, Extensible, and Usable Interface for AI Interaction
by: Baek, Jaeryang, et al.
Published: (2025)
by: Baek, Jaeryang, et al.
Published: (2025)
Atlas of Human-AI Interaction (v1): An Interactive Meta-Science Platform for Large-Scale Research Literature Sensemaking
by: Archiwaranguprok, Chayapatr, et al.
Published: (2025)
by: Archiwaranguprok, Chayapatr, et al.
Published: (2025)
Functional Misalignment in Human-AI Interactions on Digital Platforms
by: Lerman, Kristina
Published: (2026)
by: Lerman, Kristina
Published: (2026)
EarXplore: An Open Research Database on Earable Interaction
by: Hummel, Jonas, et al.
Published: (2025)
by: Hummel, Jonas, et al.
Published: (2025)
InsightEdu: Mobile Discord Bot Management and Analytics for Educators
by: Atanasov, Mihail, et al.
Published: (2025)
by: Atanasov, Mihail, et al.
Published: (2025)
LightSword: A Customized Virtual Reality Exergame for Long-Term Cognitive Inhibition Training in Older Adults
by: Du, Qiuxin, et al.
Published: (2024)
by: Du, Qiuxin, et al.
Published: (2024)
Open TutorAI: An Open-source Platform for Personalized and Immersive Learning with Generative AI
by: Hajji, Mohamed El, et al.
Published: (2026)
by: Hajji, Mohamed El, et al.
Published: (2026)
GRETA: Modular Platform to Create Adaptive Socially Interactive Agents
by: Grimaldi, Michele, et al.
Published: (2025)
by: Grimaldi, Michele, et al.
Published: (2025)
StoryLensEdu: Personalized Learning Report Generation through Narrative-Driven Multi-Agent Systems
by: Shen, Leixian, et al.
Published: (2026)
by: Shen, Leixian, et al.
Published: (2026)
NeuralSI: Neural Design of Semantic Interaction for Interactive Deep Learning
by: Bian, Yali, et al.
Published: (2024)
by: Bian, Yali, et al.
Published: (2024)
Perceptual Analysis of Groups of Virtual Humans Animated using Interactive Platforms
by: Montanha, Rubens, et al.
Published: (2024)
by: Montanha, Rubens, et al.
Published: (2024)
Cheap and Easy Open-Ended Text Input for Interactive Emergent Narrative
by: Kreminski, Max
Published: (2024)
by: Kreminski, Max
Published: (2024)
MoHeat: A Modular Platform for High-Responsive Non-Contact Thermal Feedback Interactions
by: Xu, Jiayi, et al.
Published: (2024)
by: Xu, Jiayi, et al.
Published: (2024)
DVRP-MHSI: Dynamic Visualization Research Platform for Multimodal Human-Swarm Interaction
by: Zhu, Pengming, et al.
Published: (2024)
by: Zhu, Pengming, et al.
Published: (2024)
XR$^3$: An Extended Reality Platform for Social-Physical Human-Robot Interaction
by: Wang, Chao, et al.
Published: (2026)
by: Wang, Chao, et al.
Published: (2026)
TofuML: A Spatio-Physical Interactive Machine Learning Device for Interactive Exploration of Machine Learning for Novices
by: Kawabe, Wataru, et al.
Published: (2025)
by: Kawabe, Wataru, et al.
Published: (2025)
Magicarpet: A Parent-child Interactive Game Platform to Enhance Connectivity between Autistic Children and Their Parents
by: Hu, Yuqi, et al.
Published: (2025)
by: Hu, Yuqi, et al.
Published: (2025)
From Passive Consumption to Active Interaction: Exploring Interactive LLM Scaffolding to Support Learning Engagement
by: Chen, Zixin, et al.
Published: (2026)
by: Chen, Zixin, et al.
Published: (2026)
Inflation of Interactivity? Analyzing and Understanding Embodied Interaction in Interactive Art through a New Three-dimensional Model
by: Zhou, Aven-Le
Published: (2024)
by: Zhou, Aven-Le
Published: (2024)
OpenCourier: an Open Protocol for Building a Decentralized Ecosystem of Community-owned Delivery Platforms
by: Liu, Yuhan, et al.
Published: (2025)
by: Liu, Yuhan, et al.
Published: (2025)
How Neurotypical and Autistic Children Interact Nonverbally with Anthropomorphic Agents in Open-Ended Tasks
by: Zhang, Chuxuan, et al.
Published: (2026)
by: Zhang, Chuxuan, et al.
Published: (2026)
PuppetAI: A Customizable Platform for Designing Tactile-Rich Affective Robot Interaction
by: Li, Jiaye, et al.
Published: (2026)
by: Li, Jiaye, et al.
Published: (2026)
MagicCraft: Natural Language-Driven Generation of Dynamic and Interactive 3D Objects for Commercial Metaverse Platforms
by: Kurai, Ryutaro, et al.
Published: (2025)
by: Kurai, Ryutaro, et al.
Published: (2025)
A Platform for Interactive AI Character Experiences
by: Wampfler, Rafael, et al.
Published: (2026)
by: Wampfler, Rafael, et al.
Published: (2026)
From SERPs to Agents: A Platform for Comparative Studies of Information Interaction
by: Zerhoudi, Saber, et al.
Published: (2026)
by: Zerhoudi, Saber, et al.
Published: (2026)
Similar Items
-
Exploring Human Quadruped Locomotion for Exergames
by: Ahmed, Shamit, et al.
Published: (2026) -
Simplifying Integration of Custom Controllers in Exergames
by: Khan, Hassan Ali, et al.
Published: (2024) -
The Jade Gateway to Exergaming: How Socio-Cultural Factors Shape Exergaming Among East Asian Older Adults
by: Mogavi, Reza Hadi, et al.
Published: (2024) -
An Experimental Evaluation of an AI-Powered Interactive Learning Platform
by: Heldreth, Courtney, et al.
Published: (2025) -
From Virtual Gains to Real Pains: Potential Harms of Immersive Exergames
by: Cmentowski, Sebastian, et al.
Published: (2024)