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Main Authors: Gu, Zeqi, Liu, Difan, Langlois, Timothy, Fisher, Matthew, Davis, Abe
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2503.15586
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author Gu, Zeqi
Liu, Difan
Langlois, Timothy
Fisher, Matthew
Davis, Abe
author_facet Gu, Zeqi
Liu, Difan
Langlois, Timothy
Fisher, Matthew
Davis, Abe
contents Recent diffusion-based methods have achieved impressive results on animating images of human subjects. However, most of that success has built on human-specific body pose representations and extensive training with labeled real videos. In this work, we extend the ability of such models to animate images of characters with more diverse skeletal topologies. Given a small number (3-5) of example frames showing the character in different poses with corresponding skeletal information, our model quickly infers a rig for that character that can generate images corresponding to new skeleton poses. We propose a procedural data generation pipeline that efficiently samples training data with diverse topologies on the fly. We use it, along with a novel skeleton representation, to train our model on articulated shapes spanning a large space of textures and topologies. Then during fine-tuning, our model rapidly adapts to unseen target characters and generalizes well to rendering new poses, both for realistic and more stylized cartoon appearances. To better evaluate performance on this novel and challenging task, we create the first 2D video dataset that contains both humanoid and non-humanoid subjects with per-frame keypoint annotations. With extensive experiments, we demonstrate the superior quality of our results. Project page: https://traindragondiffusion.github.io/
format Preprint
id arxiv_https___arxiv_org_abs_2503_15586
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle How to Train Your Dragon: Automatic Diffusion-Based Rigging for Characters with Diverse Topologies
Gu, Zeqi
Liu, Difan
Langlois, Timothy
Fisher, Matthew
Davis, Abe
Graphics
Computer Vision and Pattern Recognition
Recent diffusion-based methods have achieved impressive results on animating images of human subjects. However, most of that success has built on human-specific body pose representations and extensive training with labeled real videos. In this work, we extend the ability of such models to animate images of characters with more diverse skeletal topologies. Given a small number (3-5) of example frames showing the character in different poses with corresponding skeletal information, our model quickly infers a rig for that character that can generate images corresponding to new skeleton poses. We propose a procedural data generation pipeline that efficiently samples training data with diverse topologies on the fly. We use it, along with a novel skeleton representation, to train our model on articulated shapes spanning a large space of textures and topologies. Then during fine-tuning, our model rapidly adapts to unseen target characters and generalizes well to rendering new poses, both for realistic and more stylized cartoon appearances. To better evaluate performance on this novel and challenging task, we create the first 2D video dataset that contains both humanoid and non-humanoid subjects with per-frame keypoint annotations. With extensive experiments, we demonstrate the superior quality of our results. Project page: https://traindragondiffusion.github.io/
title How to Train Your Dragon: Automatic Diffusion-Based Rigging for Characters with Diverse Topologies
topic Graphics
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2503.15586