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Autori principali: Takamido, Ryota, Ota, Jun
Natura: Preprint
Pubblicazione: 2025
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Accesso online:https://arxiv.org/abs/2503.15715
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author Takamido, Ryota
Ota, Jun
author_facet Takamido, Ryota
Ota, Jun
contents This study aims to address the key challenge of obtaining a high-quality solution path within a short calculation time by generalizing a limited dataset. In the informed experience-driven random trees connect star (IERTC*) process, the algorithm flexibly explores the search trees by morphing the micro paths generated from a single experience while reducing the path cost by introducing a re-wiring process and an informed sampling process. The core idea of this algorithm is to apply different strategies depending on the complexity of the local environment; for example, it adopts a more complex curved trajectory if obstacles are densely arranged near the search tree, and it adopts a simpler straight line if the local environment is sparse. The results of experiments using a general motion benchmark test revealed that IERTC* significantly improved the planning success rate in difficult problems in the cluttered environment (an average improvement of 49.3% compared to the state-of-the-art algorithm) while also significantly reducing the solution cost (a reduction of 56.3%) when using one hundred experiences. Furthermore, the results demonstrated outstanding planning performance even when only one experience was available (a 43.8% improvement in success rate and a 57.8% reduction in solution cost).
format Preprint
id arxiv_https___arxiv_org_abs_2503_15715
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Experience-based Optimal Motion Planning Algorithm for Solving Difficult Planning Problems Using a Limited Dataset
Takamido, Ryota
Ota, Jun
Robotics
This study aims to address the key challenge of obtaining a high-quality solution path within a short calculation time by generalizing a limited dataset. In the informed experience-driven random trees connect star (IERTC*) process, the algorithm flexibly explores the search trees by morphing the micro paths generated from a single experience while reducing the path cost by introducing a re-wiring process and an informed sampling process. The core idea of this algorithm is to apply different strategies depending on the complexity of the local environment; for example, it adopts a more complex curved trajectory if obstacles are densely arranged near the search tree, and it adopts a simpler straight line if the local environment is sparse. The results of experiments using a general motion benchmark test revealed that IERTC* significantly improved the planning success rate in difficult problems in the cluttered environment (an average improvement of 49.3% compared to the state-of-the-art algorithm) while also significantly reducing the solution cost (a reduction of 56.3%) when using one hundred experiences. Furthermore, the results demonstrated outstanding planning performance even when only one experience was available (a 43.8% improvement in success rate and a 57.8% reduction in solution cost).
title Experience-based Optimal Motion Planning Algorithm for Solving Difficult Planning Problems Using a Limited Dataset
topic Robotics
url https://arxiv.org/abs/2503.15715