BARD-GS: Blur-Aware Reconstruction of Dynamic Scenes via Gaussian Splatting

Fuente: arXiv
Enregistré dans:
Détails bibliographiques
Auteurs principaux: Lu, Yiren, Zhou, Yunlai, Liu, Disheng, Liang, Tuo, Yin, Yu
Format: Preprint
Publié: 2025
Sujets:
Accès en ligne:
Tags: Ajouter un tag
Pas de tags, Soyez le premier à ajouter un tag!
_version_ 1866915206379077632
author Lu, Yiren
Zhou, Yunlai
Liu, Disheng
Liang, Tuo
Yin, Yu
author_facet Lu, Yiren
Zhou, Yunlai
Liu, Disheng
Liang, Tuo
Yin, Yu
contents 3D Gaussian Splatting (3DGS) has shown remarkable potential for static scene reconstruction, and recent advancements have extended its application to dynamic scenes. However, the quality of reconstructions depends heavily on high-quality input images and precise camera poses, which are not that trivial to fulfill in real-world scenarios. Capturing dynamic scenes with handheld monocular cameras, for instance, typically involves simultaneous movement of both the camera and objects within a single exposure. This combined motion frequently results in image blur that existing methods cannot adequately handle. To address these challenges, we introduce BARD-GS, a novel approach for robust dynamic scene reconstruction that effectively handles blurry inputs and imprecise camera poses. Our method comprises two main components: 1) camera motion deblurring and 2) object motion deblurring. By explicitly decomposing motion blur into camera motion blur and object motion blur and modeling them separately, we achieve significantly improved rendering results in dynamic regions. In addition, we collect a real-world motion blur dataset of dynamic scenes to evaluate our approach. Extensive experiments demonstrate that BARD-GS effectively reconstructs high-quality dynamic scenes under realistic conditions, significantly outperforming existing methods.
format Preprint
id arxiv_https___arxiv_org_abs_2503_15835
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle BARD-GS: Blur-Aware Reconstruction of Dynamic Scenes via Gaussian Splatting
Lu, Yiren
Zhou, Yunlai
Liu, Disheng
Liang, Tuo
Yin, Yu
Computer Vision and Pattern Recognition
3D Gaussian Splatting (3DGS) has shown remarkable potential for static scene reconstruction, and recent advancements have extended its application to dynamic scenes. However, the quality of reconstructions depends heavily on high-quality input images and precise camera poses, which are not that trivial to fulfill in real-world scenarios. Capturing dynamic scenes with handheld monocular cameras, for instance, typically involves simultaneous movement of both the camera and objects within a single exposure. This combined motion frequently results in image blur that existing methods cannot adequately handle. To address these challenges, we introduce BARD-GS, a novel approach for robust dynamic scene reconstruction that effectively handles blurry inputs and imprecise camera poses. Our method comprises two main components: 1) camera motion deblurring and 2) object motion deblurring. By explicitly decomposing motion blur into camera motion blur and object motion blur and modeling them separately, we achieve significantly improved rendering results in dynamic regions. In addition, we collect a real-world motion blur dataset of dynamic scenes to evaluate our approach. Extensive experiments demonstrate that BARD-GS effectively reconstructs high-quality dynamic scenes under realistic conditions, significantly outperforming existing methods.
title BARD-GS: Blur-Aware Reconstruction of Dynamic Scenes via Gaussian Splatting
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2503.15835