The Malleable Glyph (Challenge)

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Herout, Adam, Bartl, Vojtěch, Gaens, Martin, Tvrďoch, Oskar
Format: Preprint
Published: 2025
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866916658100043776
author Herout, Adam
Bartl, Vojtěch
Gaens, Martin
Tvrďoch, Oskar
author_facet Herout, Adam
Bartl, Vojtěch
Gaens, Martin
Tvrďoch, Oskar
contents Malleable Glyph is a new visualization problem and a public challenge. It originated from UX research (namely from research on card sorting UX), but its applications can be diverse (UI, gaming, information presentation, maps, and others). Its essence is: carrying as much information in a defined planar and static area as possible. The information should allow human observers to evaluate a pair of glyphs into three possible sortings: the first is "greater", or the second is "greater", or both are equal. The glyphs should adhere to the Illiteracy Rule, in other words, the observer should ask themselves the question "how much?" rather than "how many?". This article motivates the technique, explains its details, and presents the public challenge, including the evaluation protocol. The article aims to call for ideas from other visualization and graphics researchers and practitioners and to invite everyone to participate in the challenge and, by doing so, move scientific knowledge forward.
format Preprint
id arxiv_https___arxiv_org_abs_2503_16135
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle The Malleable Glyph (Challenge)
Herout, Adam
Bartl, Vojtěch
Gaens, Martin
Tvrďoch, Oskar
Human-Computer Interaction
Graphics
Malleable Glyph is a new visualization problem and a public challenge. It originated from UX research (namely from research on card sorting UX), but its applications can be diverse (UI, gaming, information presentation, maps, and others). Its essence is: carrying as much information in a defined planar and static area as possible. The information should allow human observers to evaluate a pair of glyphs into three possible sortings: the first is "greater", or the second is "greater", or both are equal. The glyphs should adhere to the Illiteracy Rule, in other words, the observer should ask themselves the question "how much?" rather than "how many?". This article motivates the technique, explains its details, and presents the public challenge, including the evaluation protocol. The article aims to call for ideas from other visualization and graphics researchers and practitioners and to invite everyone to participate in the challenge and, by doing so, move scientific knowledge forward.
title The Malleable Glyph (Challenge)
topic Human-Computer Interaction
Graphics
url https://arxiv.org/abs/2503.16135