Situational Agency: The Framework for Designing Behavior in Agent-based art

Fuente: arXiv
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Main Authors: Huang, Ary-Yue, Guljajeva, Varvara
Format: Preprint
Published: 2025
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author Huang, Ary-Yue
Guljajeva, Varvara
author_facet Huang, Ary-Yue
Guljajeva, Varvara
contents In the context of artificial life art and agent-based art, this paper draws on Simon Penny's {\itshape Aesthetic of Behavior} theory and Sofian Audry's discussions on behavior computation to examine how artists design agent behaviors and the ensuing aesthetic experiences. We advocate for integrating the environment in which agents operate as the context for behavioral design, positing that the environment emerges through continuous interactions among agents, audiences, and other entities, forming an evolving network of meanings generated by these interactions. Artists create contexts by deploying and guiding these computational systems, audience participation, and agent behaviors through artist strategies. This framework is developed by analysing two categories of agent-based artworks, exploring the intersection of computational systems, audience participation, and artistic strategies in creating aesthetic experiences. This paper seeks to provide a contextual foundation and framework for designing agents' behaviors by conducting a comparative study focused on behavioural design strategies by the artists.
format Preprint
id arxiv_https___arxiv_org_abs_2503_16442
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Situational Agency: The Framework for Designing Behavior in Agent-based art
Huang, Ary-Yue
Guljajeva, Varvara
Human-Computer Interaction
Artificial Intelligence
Computers and Society
J.5
In the context of artificial life art and agent-based art, this paper draws on Simon Penny's {\itshape Aesthetic of Behavior} theory and Sofian Audry's discussions on behavior computation to examine how artists design agent behaviors and the ensuing aesthetic experiences. We advocate for integrating the environment in which agents operate as the context for behavioral design, positing that the environment emerges through continuous interactions among agents, audiences, and other entities, forming an evolving network of meanings generated by these interactions. Artists create contexts by deploying and guiding these computational systems, audience participation, and agent behaviors through artist strategies. This framework is developed by analysing two categories of agent-based artworks, exploring the intersection of computational systems, audience participation, and artistic strategies in creating aesthetic experiences. This paper seeks to provide a contextual foundation and framework for designing agents' behaviors by conducting a comparative study focused on behavioural design strategies by the artists.
title Situational Agency: The Framework for Designing Behavior in Agent-based art
topic Human-Computer Interaction
Artificial Intelligence
Computers and Society
J.5
url https://arxiv.org/abs/2503.16442