The Impact of VR and 2D Interfaces on Human Feedback in Preference-Based Robot Learning

Fuente: arXiv
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Bibliographic Details
Main Authors: de Heuvel, Jorge, Marta, Daniel, Holk, Simon, Leite, Iolanda, Bennewitz, Maren
Format: Preprint
Published: 2025
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_version_ 1866915560734851072
author de Heuvel, Jorge
Marta, Daniel
Holk, Simon
Leite, Iolanda
Bennewitz, Maren
author_facet de Heuvel, Jorge
Marta, Daniel
Holk, Simon
Leite, Iolanda
Bennewitz, Maren
contents Aligning robot navigation with human preferences is essential for ensuring comfortable, and predictable robot movement in shared spaces. While preference-based learning methods, such as reinforcement learning from human feedback (RLHF), enable this alignment, the choice of the preference collection interface may influence the process. Traditional 2D interfaces provide structured views but lack spatial depth, whereas immersive VR offers richer perception, potentially affecting preference articulation. This study systematically examines how the interface modality impacts human preference collection and navigation policy alignment. We introduce a novel dataset of 2,325 human preference queries collected through both VR and 2D interfaces, revealing significant differences in user experience, preference consistency, and policy outcomes. Our findings highlight the trade-offs between immersion, perception, and preference reliability, emphasizing the importance of interface selection in preference-based robot learning. The dataset is available to support future research.
format Preprint
id arxiv_https___arxiv_org_abs_2503_16500
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle The Impact of VR and 2D Interfaces on Human Feedback in Preference-Based Robot Learning
de Heuvel, Jorge
Marta, Daniel
Holk, Simon
Leite, Iolanda
Bennewitz, Maren
Human-Computer Interaction
Robotics
Aligning robot navigation with human preferences is essential for ensuring comfortable, and predictable robot movement in shared spaces. While preference-based learning methods, such as reinforcement learning from human feedback (RLHF), enable this alignment, the choice of the preference collection interface may influence the process. Traditional 2D interfaces provide structured views but lack spatial depth, whereas immersive VR offers richer perception, potentially affecting preference articulation. This study systematically examines how the interface modality impacts human preference collection and navigation policy alignment. We introduce a novel dataset of 2,325 human preference queries collected through both VR and 2D interfaces, revealing significant differences in user experience, preference consistency, and policy outcomes. Our findings highlight the trade-offs between immersion, perception, and preference reliability, emphasizing the importance of interface selection in preference-based robot learning. The dataset is available to support future research.
title The Impact of VR and 2D Interfaces on Human Feedback in Preference-Based Robot Learning
topic Human-Computer Interaction
Robotics
url https://arxiv.org/abs/2503.16500