UniK3D: Universal Camera Monocular 3D Estimation

Fuente: arXiv
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Hauptverfasser: Piccinelli, Luigi, Sakaridis, Christos, Segu, Mattia, Yang, Yung-Hsu, Li, Siyuan, Abbeloos, Wim, Van Gool, Luc
Format: Preprint
Veröffentlicht: 2025
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author Piccinelli, Luigi
Sakaridis, Christos
Segu, Mattia
Yang, Yung-Hsu
Li, Siyuan
Abbeloos, Wim
Van Gool, Luc
author_facet Piccinelli, Luigi
Sakaridis, Christos
Segu, Mattia
Yang, Yung-Hsu
Li, Siyuan
Abbeloos, Wim
Van Gool, Luc
contents Monocular 3D estimation is crucial for visual perception. However, current methods fall short by relying on oversimplified assumptions, such as pinhole camera models or rectified images. These limitations severely restrict their general applicability, causing poor performance in real-world scenarios with fisheye or panoramic images and resulting in substantial context loss. To address this, we present UniK3D, the first generalizable method for monocular 3D estimation able to model any camera. Our method introduces a spherical 3D representation which allows for better disentanglement of camera and scene geometry and enables accurate metric 3D reconstruction for unconstrained camera models. Our camera component features a novel, model-independent representation of the pencil of rays, achieved through a learned superposition of spherical harmonics. We also introduce an angular loss, which, together with the camera module design, prevents the contraction of the 3D outputs for wide-view cameras. A comprehensive zero-shot evaluation on 13 diverse datasets demonstrates the state-of-the-art performance of UniK3D across 3D, depth, and camera metrics, with substantial gains in challenging large-field-of-view and panoramic settings, while maintaining top accuracy in conventional pinhole small-field-of-view domains. Code and models are available at github.com/lpiccinelli-eth/unik3d .
format Preprint
id arxiv_https___arxiv_org_abs_2503_16591
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle UniK3D: Universal Camera Monocular 3D Estimation
Piccinelli, Luigi
Sakaridis, Christos
Segu, Mattia
Yang, Yung-Hsu
Li, Siyuan
Abbeloos, Wim
Van Gool, Luc
Computer Vision and Pattern Recognition
Monocular 3D estimation is crucial for visual perception. However, current methods fall short by relying on oversimplified assumptions, such as pinhole camera models or rectified images. These limitations severely restrict their general applicability, causing poor performance in real-world scenarios with fisheye or panoramic images and resulting in substantial context loss. To address this, we present UniK3D, the first generalizable method for monocular 3D estimation able to model any camera. Our method introduces a spherical 3D representation which allows for better disentanglement of camera and scene geometry and enables accurate metric 3D reconstruction for unconstrained camera models. Our camera component features a novel, model-independent representation of the pencil of rays, achieved through a learned superposition of spherical harmonics. We also introduce an angular loss, which, together with the camera module design, prevents the contraction of the 3D outputs for wide-view cameras. A comprehensive zero-shot evaluation on 13 diverse datasets demonstrates the state-of-the-art performance of UniK3D across 3D, depth, and camera metrics, with substantial gains in challenging large-field-of-view and panoramic settings, while maintaining top accuracy in conventional pinhole small-field-of-view domains. Code and models are available at github.com/lpiccinelli-eth/unik3d .
title UniK3D: Universal Camera Monocular 3D Estimation
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2503.16591