A Recipe for Generating 3D Worlds From a Single Image

Fuente: arXiv
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Autori principali: Schwarz, Katja, Rozumnyi, Denys, Bulò, Samuel Rota, Porzi, Lorenzo, Kontschieder, Peter
Natura: Preprint
Pubblicazione: 2025
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author Schwarz, Katja
Rozumnyi, Denys
Bulò, Samuel Rota
Porzi, Lorenzo
Kontschieder, Peter
author_facet Schwarz, Katja
Rozumnyi, Denys
Bulò, Samuel Rota
Porzi, Lorenzo
Kontschieder, Peter
contents We introduce a recipe for generating immersive 3D worlds from a single image by framing the task as an in-context learning problem for 2D inpainting models. This approach requires minimal training and uses existing generative models. Our process involves two steps: generating coherent panoramas using a pre-trained diffusion model and lifting these into 3D with a metric depth estimator. We then fill unobserved regions by conditioning the inpainting model on rendered point clouds, requiring minimal fine-tuning. Tested on both synthetic and real images, our method produces high-quality 3D environments suitable for VR display. By explicitly modeling the 3D structure of the generated environment from the start, our approach consistently outperforms state-of-the-art, video synthesis-based methods along multiple quantitative image quality metrics. Project Page: https://katjaschwarz.github.io/worlds/
format Preprint
id arxiv_https___arxiv_org_abs_2503_16611
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle A Recipe for Generating 3D Worlds From a Single Image
Schwarz, Katja
Rozumnyi, Denys
Bulò, Samuel Rota
Porzi, Lorenzo
Kontschieder, Peter
Computer Vision and Pattern Recognition
Artificial Intelligence
Machine Learning
We introduce a recipe for generating immersive 3D worlds from a single image by framing the task as an in-context learning problem for 2D inpainting models. This approach requires minimal training and uses existing generative models. Our process involves two steps: generating coherent panoramas using a pre-trained diffusion model and lifting these into 3D with a metric depth estimator. We then fill unobserved regions by conditioning the inpainting model on rendered point clouds, requiring minimal fine-tuning. Tested on both synthetic and real images, our method produces high-quality 3D environments suitable for VR display. By explicitly modeling the 3D structure of the generated environment from the start, our approach consistently outperforms state-of-the-art, video synthesis-based methods along multiple quantitative image quality metrics. Project Page: https://katjaschwarz.github.io/worlds/
title A Recipe for Generating 3D Worlds From a Single Image
topic Computer Vision and Pattern Recognition
Artificial Intelligence
Machine Learning
url https://arxiv.org/abs/2503.16611