4D Gaussian Splatting SLAM

Fuente: arXiv
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Main Authors: Li, Yanyan, Fang, Youxu, Zhu, Zunjie, Li, Kunyi, Ding, Yong, Tombari, Federico
Format: Preprint
Published: 2025
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author Li, Yanyan
Fang, Youxu
Zhu, Zunjie
Li, Kunyi
Ding, Yong
Tombari, Federico
author_facet Li, Yanyan
Fang, Youxu
Zhu, Zunjie
Li, Kunyi
Ding, Yong
Tombari, Federico
contents Simultaneously localizing camera poses and constructing Gaussian radiance fields in dynamic scenes establish a crucial bridge between 2D images and the 4D real world. Instead of removing dynamic objects as distractors and reconstructing only static environments, this paper proposes an efficient architecture that incrementally tracks camera poses and establishes the 4D Gaussian radiance fields in unknown scenarios by using a sequence of RGB-D images. First, by generating motion masks, we obtain static and dynamic priors for each pixel. To eliminate the influence of static scenes and improve the efficiency on learning the motion of dynamic objects, we classify the Gaussian primitives into static and dynamic Gaussian sets, while the sparse control points along with an MLP is utilized to model the transformation fields of the dynamic Gaussians. To more accurately learn the motion of dynamic Gaussians, a novel 2D optical flow map reconstruction algorithm is designed to render optical flows of dynamic objects between neighbor images, which are further used to supervise the 4D Gaussian radiance fields along with traditional photometric and geometric constraints. In experiments, qualitative and quantitative evaluation results show that the proposed method achieves robust tracking and high-quality view synthesis performance in real-world environments.
format Preprint
id arxiv_https___arxiv_org_abs_2503_16710
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle 4D Gaussian Splatting SLAM
Li, Yanyan
Fang, Youxu
Zhu, Zunjie
Li, Kunyi
Ding, Yong
Tombari, Federico
Computer Vision and Pattern Recognition
Simultaneously localizing camera poses and constructing Gaussian radiance fields in dynamic scenes establish a crucial bridge between 2D images and the 4D real world. Instead of removing dynamic objects as distractors and reconstructing only static environments, this paper proposes an efficient architecture that incrementally tracks camera poses and establishes the 4D Gaussian radiance fields in unknown scenarios by using a sequence of RGB-D images. First, by generating motion masks, we obtain static and dynamic priors for each pixel. To eliminate the influence of static scenes and improve the efficiency on learning the motion of dynamic objects, we classify the Gaussian primitives into static and dynamic Gaussian sets, while the sparse control points along with an MLP is utilized to model the transformation fields of the dynamic Gaussians. To more accurately learn the motion of dynamic Gaussians, a novel 2D optical flow map reconstruction algorithm is designed to render optical flows of dynamic objects between neighbor images, which are further used to supervise the 4D Gaussian radiance fields along with traditional photometric and geometric constraints. In experiments, qualitative and quantitative evaluation results show that the proposed method achieves robust tracking and high-quality view synthesis performance in real-world environments.
title 4D Gaussian Splatting SLAM
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2503.16710