Digitally Prototype Your Eye Tracker: Simulating Hardware Performance using 3D Synthetic Data

Fuente: arXiv
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Main Authors: Lin, Esther Y. H., Ding, Yimin, Kundu, Jogendra, An, Yatong, El-Haddad, Mohamed T., Fix, Alexander
Format: Preprint
Published: 2025
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author Lin, Esther Y. H.
Ding, Yimin
Kundu, Jogendra
An, Yatong
El-Haddad, Mohamed T.
Fix, Alexander
author_facet Lin, Esther Y. H.
Ding, Yimin
Kundu, Jogendra
An, Yatong
El-Haddad, Mohamed T.
Fix, Alexander
contents Eye tracking (ET) is a key enabler for Augmented and Virtual Reality (AR/VR). Prototyping new ET hardware requires assessing the impact of hardware choices on eye tracking performance. This task is compounded by the high cost of obtaining data from sufficiently many variations of real hardware, especially for machine learning, which requires large training datasets. We propose a method for end-to-end evaluation of how hardware changes impact machine learning-based ET performance using only synthetic data. We utilize a dataset of real 3D eyes, reconstructed from light dome data using neural radiance fields (NeRF), to synthesize captured eyes from novel viewpoints and camera parameters. Using this framework, we demonstrate that we can predict the relative performance across various hardware configurations, accounting for variations in sensor noise, illumination brightness, and optical blur. We also compare our simulator with the publicly available eye tracking dataset from the Project Aria glasses, demonstrating a strong correlation with real-world performance. Finally, we present a first-of-its-kind analysis in which we vary ET camera positions, evaluating ET performance ranging from on-axis direct views of the eye to peripheral views on the frame. Such an analysis would have previously required manufacturing physical devices to capture evaluation data. In short, our method enables faster prototyping of ET hardware.
format Preprint
id arxiv_https___arxiv_org_abs_2503_16742
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Digitally Prototype Your Eye Tracker: Simulating Hardware Performance using 3D Synthetic Data
Lin, Esther Y. H.
Ding, Yimin
Kundu, Jogendra
An, Yatong
El-Haddad, Mohamed T.
Fix, Alexander
Computer Vision and Pattern Recognition
Eye tracking (ET) is a key enabler for Augmented and Virtual Reality (AR/VR). Prototyping new ET hardware requires assessing the impact of hardware choices on eye tracking performance. This task is compounded by the high cost of obtaining data from sufficiently many variations of real hardware, especially for machine learning, which requires large training datasets. We propose a method for end-to-end evaluation of how hardware changes impact machine learning-based ET performance using only synthetic data. We utilize a dataset of real 3D eyes, reconstructed from light dome data using neural radiance fields (NeRF), to synthesize captured eyes from novel viewpoints and camera parameters. Using this framework, we demonstrate that we can predict the relative performance across various hardware configurations, accounting for variations in sensor noise, illumination brightness, and optical blur. We also compare our simulator with the publicly available eye tracking dataset from the Project Aria glasses, demonstrating a strong correlation with real-world performance. Finally, we present a first-of-its-kind analysis in which we vary ET camera positions, evaluating ET performance ranging from on-axis direct views of the eye to peripheral views on the frame. Such an analysis would have previously required manufacturing physical devices to capture evaluation data. In short, our method enables faster prototyping of ET hardware.
title Digitally Prototype Your Eye Tracker: Simulating Hardware Performance using 3D Synthetic Data
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2503.16742