SAGE: Semantic-Driven Adaptive Gaussian Splatting in Extended Reality

Fuente: arXiv
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Auteurs principaux: Schiavo, Chiara, Camuffo, Elena, Badia, Leonardo, Milani, Simone
Format: Preprint
Publié: 2025
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author Schiavo, Chiara
Camuffo, Elena
Badia, Leonardo
Milani, Simone
author_facet Schiavo, Chiara
Camuffo, Elena
Badia, Leonardo
Milani, Simone
contents 3D Gaussian Splatting (3DGS) has significantly improved the efficiency and realism of three-dimensional scene visualization in several applications, ranging from robotics to eXtended Reality (XR). This work presents SAGE (Semantic-Driven Adaptive Gaussian Splatting in Extended Reality), a novel framework designed to enhance the user experience by dynamically adapting the Level of Detail (LOD) of different 3DGS objects identified via a semantic segmentation. Experimental results demonstrate how SAGE effectively reduces memory and computational overhead while keeping a desired target visual quality, thus providing a powerful optimization for interactive XR applications.
format Preprint
id arxiv_https___arxiv_org_abs_2503_16747
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle SAGE: Semantic-Driven Adaptive Gaussian Splatting in Extended Reality
Schiavo, Chiara
Camuffo, Elena
Badia, Leonardo
Milani, Simone
Graphics
Computer Vision and Pattern Recognition
Multimedia
3D Gaussian Splatting (3DGS) has significantly improved the efficiency and realism of three-dimensional scene visualization in several applications, ranging from robotics to eXtended Reality (XR). This work presents SAGE (Semantic-Driven Adaptive Gaussian Splatting in Extended Reality), a novel framework designed to enhance the user experience by dynamically adapting the Level of Detail (LOD) of different 3DGS objects identified via a semantic segmentation. Experimental results demonstrate how SAGE effectively reduces memory and computational overhead while keeping a desired target visual quality, thus providing a powerful optimization for interactive XR applications.
title SAGE: Semantic-Driven Adaptive Gaussian Splatting in Extended Reality
topic Graphics
Computer Vision and Pattern Recognition
Multimedia
url https://arxiv.org/abs/2503.16747