RigGS: Rigging of 3D Gaussians for Modeling Articulated Objects in Videos
Fuente:
arXiv
Saved in:
| Main Authors: | Yao, Yuxin, Deng, Zhi, Hou, Junhui |
|---|---|
| Format: | Preprint |
| Published: |
2025
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
PhysRig: Differentiable Physics-Based Skinning and Rigging Framework for Realistic Articulated Object Modeling
by: Zhang, Hao, et al.
Published: (2025)
by: Zhang, Hao, et al.
Published: (2025)
Towards Affordance-Aware Articulation Synthesis for Rigged Objects
by: Yu, Yu-Chu, et al.
Published: (2025)
by: Yu, Yu-Chu, et al.
Published: (2025)
Rig3R: Rig-Aware Conditioning for Learned 3D Reconstruction
by: Li, Samuel, et al.
Published: (2025)
by: Li, Samuel, et al.
Published: (2025)
RigAnything: Template-Free Autoregressive Rigging for Diverse 3D Assets
by: Liu, Isabella, et al.
Published: (2025)
by: Liu, Isabella, et al.
Published: (2025)
Anymate: A Dataset and Baselines for Learning 3D Object Rigging
by: Deng, Yufan, et al.
Published: (2025)
by: Deng, Yufan, et al.
Published: (2025)
GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians
by: Qian, Shenhan, et al.
Published: (2023)
by: Qian, Shenhan, et al.
Published: (2023)
ARMO: Autoregressive Rigging for Multi-Category Objects
by: Sun, Mingze, et al.
Published: (2025)
by: Sun, Mingze, et al.
Published: (2025)
Puppeteer: Rig and Animate Your 3D Models
by: Song, Chaoyue, et al.
Published: (2025)
by: Song, Chaoyue, et al.
Published: (2025)
Category-Agnostic Neural Object Rigging
by: He, Guangzhao, et al.
Published: (2025)
by: He, Guangzhao, et al.
Published: (2025)
RigAnyFace: Scaling Neural Facial Mesh Auto-Rigging with Unlabeled Data
by: Ma, Wenchao, et al.
Published: (2025)
by: Ma, Wenchao, et al.
Published: (2025)
HumanRig: Learning Automatic Rigging for Humanoid Character in a Large Scale Dataset
by: Chu, Zedong, et al.
Published: (2024)
by: Chu, Zedong, et al.
Published: (2024)
MHR: Momentum Human Rig
by: Ferguson, Aaron, et al.
Published: (2025)
by: Ferguson, Aaron, et al.
Published: (2025)
ArticulatedGS: Self-supervised Digital Twin Modeling of Articulated Objects using 3D Gaussian Splatting
by: Guo, Junfu, et al.
Published: (2025)
by: Guo, Junfu, et al.
Published: (2025)
Rig3DGS: Creating Controllable Portraits from Casual Monocular Videos
by: Rivero, Alfredo, et al.
Published: (2024)
by: Rivero, Alfredo, et al.
Published: (2024)
Rig-Aware 3D Reconstruction of Vehicle Undercarriages using Gaussian Splatting
by: Kulkarni, Nitin, et al.
Published: (2026)
by: Kulkarni, Nitin, et al.
Published: (2026)
On-the-fly Large-scale 3D Reconstruction from Multi-Camera Rigs
by: Guo, Yijia, et al.
Published: (2025)
by: Guo, Yijia, et al.
Published: (2025)
Better Rigs, Not Bigger Networks: A Body Model Ablation for Gaussian Avatars
by: Austin, Derek
Published: (2026)
by: Austin, Derek
Published: (2026)
ViPS: Video-informed Pose Spaces for Auto-Rigged Meshes
by: Chen, Honglin, et al.
Published: (2026)
by: Chen, Honglin, et al.
Published: (2026)
Improving Facial Rig Semantics for Tracking and Retargeting
by: Omens, Dalton, et al.
Published: (2025)
by: Omens, Dalton, et al.
Published: (2025)
Rigel3D: Rig-aware Latents for Animation-Ready 3D Asset Generation
by: Chatzis, Nikitas, et al.
Published: (2026)
by: Chatzis, Nikitas, et al.
Published: (2026)
Neural LightRig: Unlocking Accurate Object Normal and Material Estimation with Multi-Light Diffusion
by: He, Zexin, et al.
Published: (2024)
by: He, Zexin, et al.
Published: (2024)
Ego-Exo 3D Hand Tracking in the Wild with a Mobile Multi-Camera Rig
by: Rim, Patrick, et al.
Published: (2025)
by: Rim, Patrick, et al.
Published: (2025)
ControlFace: Harnessing Facial Parametric Control for Face Rigging
by: Jang, Wooseok, et al.
Published: (2024)
by: Jang, Wooseok, et al.
Published: (2024)
Temporal Residual Jacobians For Rig-free Motion Transfer
by: Muralikrishnan, Sanjeev, et al.
Published: (2024)
by: Muralikrishnan, Sanjeev, et al.
Published: (2024)
TexAvatars : Hybrid Texel-3D Representations for Stable Rigging of Photorealistic Gaussian Head Avatars
by: Lee, Jaeseong, et al.
Published: (2025)
by: Lee, Jaeseong, et al.
Published: (2025)
SPARE: Symmetrized Point-to-Plane Distance for Robust Non-Rigid 3D Registration
by: Yao, Yuxin, et al.
Published: (2024)
by: Yao, Yuxin, et al.
Published: (2024)
Auto-Connect: Connectivity-Preserving RigFormer with Direct Preference Optimization
by: Guo, Jingfeng, et al.
Published: (2025)
by: Guo, Jingfeng, et al.
Published: (2025)
GaussiAnimate: Reconstruct and Rig Animatable Categories with Level of Dynamics
by: Wang, Jiaxin, et al.
Published: (2026)
by: Wang, Jiaxin, et al.
Published: (2026)
ProGS: Towards Progressive Coding for 3D Gaussian Splatting
by: Tang, Zhiye, et al.
Published: (2026)
by: Tang, Zhiye, et al.
Published: (2026)
SurFhead: Affine Rig Blending for Geometrically Accurate 2D Gaussian Surfel Head Avatars
by: Lee, Jaeseong, et al.
Published: (2024)
by: Lee, Jaeseong, et al.
Published: (2024)
DRiVE: Diffusion-based Rigging Empowers Generation of Versatile and Expressive Characters
by: Sun, Mingze, et al.
Published: (2024)
by: Sun, Mingze, et al.
Published: (2024)
RigNet++: Semantic Assisted Repetitive Image Guided Network for Depth Completion
by: Yan, Zhiqiang, et al.
Published: (2023)
by: Yan, Zhiqiang, et al.
Published: (2023)
REArtGS: Reconstructing and Generating Articulated Objects via 3D Gaussian Splatting with Geometric and Motion Constraints
by: Wu, Di, et al.
Published: (2025)
by: Wu, Di, et al.
Published: (2025)
SPRig: Self-Supervised Pose-Invariant Rigging from Mesh Sequences
by: Wang, Ruipeng, et al.
Published: (2026)
by: Wang, Ruipeng, et al.
Published: (2026)
UniArt: Unified 3D Representation for Generating 3D Articulated Objects with Open-Set Articulation
by: Jin, Bu, et al.
Published: (2025)
by: Jin, Bu, et al.
Published: (2025)
MorphGS: Morphology-Adaptive Articulated 3D Motion Transfer from Videos
by: Kim, Taeyeon, et al.
Published: (2026)
by: Kim, Taeyeon, et al.
Published: (2026)
SMF: Template-free and Rig-free Animation Transfer using Kinetic Codes
by: Muralikrishnan, Sanjeev, et al.
Published: (2025)
by: Muralikrishnan, Sanjeev, et al.
Published: (2025)
Particulate: Feed-Forward 3D Object Articulation
by: Li, Ruining, et al.
Published: (2025)
by: Li, Ruining, et al.
Published: (2025)
Part$^{2}$GS: Part-aware Modeling of Articulated Objects using 3D Gaussian Splatting
by: Yu, Tianjiao, et al.
Published: (2025)
by: Yu, Tianjiao, et al.
Published: (2025)
PD$^{2}$GS: Part-Level Decoupling and Continuous Deformation of Articulated Objects via Gaussian Splatting
by: Wang, Haowen, et al.
Published: (2025)
by: Wang, Haowen, et al.
Published: (2025)
Similar Items
-
PhysRig: Differentiable Physics-Based Skinning and Rigging Framework for Realistic Articulated Object Modeling
by: Zhang, Hao, et al.
Published: (2025) -
Towards Affordance-Aware Articulation Synthesis for Rigged Objects
by: Yu, Yu-Chu, et al.
Published: (2025) -
Rig3R: Rig-Aware Conditioning for Learned 3D Reconstruction
by: Li, Samuel, et al.
Published: (2025) -
RigAnything: Template-Free Autoregressive Rigging for Diverse 3D Assets
by: Liu, Isabella, et al.
Published: (2025) -
Anymate: A Dataset and Baselines for Learning 3D Object Rigging
by: Deng, Yufan, et al.
Published: (2025)