HSM: Hierarchical Scene Motifs for Multi-Scale Indoor Scene Generation

Fuente: arXiv
Salvato in:
Dettagli Bibliografici
Autori principali: Pun, Hou In Derek, Tam, Hou In Ivan, Wang, Austin T., Huo, Xiaoliang, Chang, Angel X., Savva, Manolis
Natura: Preprint
Pubblicazione: 2025
Soggetti:
Accesso online:
Tags: Aggiungi Tag
Nessun Tag, puoi essere il primo ad aggiungerne!!
_version_ 1866915654980861952
author Pun, Hou In Derek
Tam, Hou In Ivan
Wang, Austin T.
Huo, Xiaoliang
Chang, Angel X.
Savva, Manolis
author_facet Pun, Hou In Derek
Tam, Hou In Ivan
Wang, Austin T.
Huo, Xiaoliang
Chang, Angel X.
Savva, Manolis
contents Despite advances in indoor 3D scene layout generation, synthesizing scenes with dense object arrangements remains challenging. Existing methods focus on large furniture while neglecting smaller objects, resulting in unrealistically empty scenes. Those that place small objects typically do not honor arrangement specifications, resulting in largely random placement not following the text description. We present Hierarchical Scene Motifs (HSM): a hierarchical framework for indoor scene generation with dense object arrangements across spatial scales. Indoor scenes are inherently hierarchical, with surfaces supporting objects at different scales, from large furniture on floors to smaller objects on tables and shelves. HSM embraces this hierarchy and exploits recurring cross-scale spatial patterns to generate complex and realistic scenes in a unified manner. Our experiments show that HSM outperforms existing methods by generating scenes that better conform to user input across room types and spatial configurations. Project website is available at https://3dlg-hcvc.github.io/hsm .
format Preprint
id arxiv_https___arxiv_org_abs_2503_16848
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle HSM: Hierarchical Scene Motifs for Multi-Scale Indoor Scene Generation
Pun, Hou In Derek
Tam, Hou In Ivan
Wang, Austin T.
Huo, Xiaoliang
Chang, Angel X.
Savva, Manolis
Graphics
Computer Vision and Pattern Recognition
Despite advances in indoor 3D scene layout generation, synthesizing scenes with dense object arrangements remains challenging. Existing methods focus on large furniture while neglecting smaller objects, resulting in unrealistically empty scenes. Those that place small objects typically do not honor arrangement specifications, resulting in largely random placement not following the text description. We present Hierarchical Scene Motifs (HSM): a hierarchical framework for indoor scene generation with dense object arrangements across spatial scales. Indoor scenes are inherently hierarchical, with surfaces supporting objects at different scales, from large furniture on floors to smaller objects on tables and shelves. HSM embraces this hierarchy and exploits recurring cross-scale spatial patterns to generate complex and realistic scenes in a unified manner. Our experiments show that HSM outperforms existing methods by generating scenes that better conform to user input across room types and spatial configurations. Project website is available at https://3dlg-hcvc.github.io/hsm .
title HSM: Hierarchical Scene Motifs for Multi-Scale Indoor Scene Generation
topic Graphics
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2503.16848