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Main Authors: Zhang, Ruoqi, Luo, Ziwei, Sjölund, Jens, Mattsson, Per, Gisslén, Linus, Sestini, Alessandro
Format: Preprint
Published: 2025
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Online Access:https://arxiv.org/abs/2503.16978
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author Zhang, Ruoqi
Luo, Ziwei
Sjölund, Jens
Mattsson, Per
Gisslén, Linus
Sestini, Alessandro
author_facet Zhang, Ruoqi
Luo, Ziwei
Sjölund, Jens
Mattsson, Per
Gisslén, Linus
Sestini, Alessandro
contents Diffusion models have shown impressive performance in capturing complex and multi-modal action distributions for game agents, but their slow inference speed prevents practical deployment in real-time game environments. While consistency models offer a promising approach for one-step generation, they often suffer from training instability and performance degradation when applied to policy learning. In this paper, we present CPQE (Consistency Policy with Q-Ensembles), which combines consistency models with Q-ensembles to address these challenges.CPQE leverages uncertainty estimation through Q-ensembles to provide more reliable value function approximations, resulting in better training stability and improved performance compared to classic double Q-network methods. Our extensive experiments across multiple game scenarios demonstrate that CPQE achieves inference speeds of up to 60 Hz -- a significant improvement over state-of-the-art diffusion policies that operate at only 20 Hz -- while maintaining comparable performance to multi-step diffusion approaches. CPQE consistently outperforms state-of-the-art consistency model approaches, showing both higher rewards and enhanced training stability throughout the learning process. These results indicate that CPQE offers a practical solution for deploying diffusion-based policies in games and other real-time applications where both multi-modal behavior modeling and rapid inference are critical requirements.
format Preprint
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institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Real-Time Diffusion Policies for Games: Enhancing Consistency Policies with Q-Ensembles
Zhang, Ruoqi
Luo, Ziwei
Sjölund, Jens
Mattsson, Per
Gisslén, Linus
Sestini, Alessandro
Artificial Intelligence
Diffusion models have shown impressive performance in capturing complex and multi-modal action distributions for game agents, but their slow inference speed prevents practical deployment in real-time game environments. While consistency models offer a promising approach for one-step generation, they often suffer from training instability and performance degradation when applied to policy learning. In this paper, we present CPQE (Consistency Policy with Q-Ensembles), which combines consistency models with Q-ensembles to address these challenges.CPQE leverages uncertainty estimation through Q-ensembles to provide more reliable value function approximations, resulting in better training stability and improved performance compared to classic double Q-network methods. Our extensive experiments across multiple game scenarios demonstrate that CPQE achieves inference speeds of up to 60 Hz -- a significant improvement over state-of-the-art diffusion policies that operate at only 20 Hz -- while maintaining comparable performance to multi-step diffusion approaches. CPQE consistently outperforms state-of-the-art consistency model approaches, showing both higher rewards and enhanced training stability throughout the learning process. These results indicate that CPQE offers a practical solution for deploying diffusion-based policies in games and other real-time applications where both multi-modal behavior modeling and rapid inference are critical requirements.
title Real-Time Diffusion Policies for Games: Enhancing Consistency Policies with Q-Ensembles
topic Artificial Intelligence
url https://arxiv.org/abs/2503.16978