Cycle Patterns and Mean Payoff Games

Fuente: arXiv
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Main Authors: Loho, Georg, Maat, Matthew, Skomra, Mateusz
Format: Preprint
Published: 2025
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author Loho, Georg
Maat, Matthew
Skomra, Mateusz
author_facet Loho, Georg
Maat, Matthew
Skomra, Mateusz
contents We introduce the concept of a \emph{cycle pattern} for directed graphs as functions from the set of cycles to the set $\{-,0,+\}$. The key example for such a pattern is derived from a weight function, giving rise to the sign of the total weight of the edges for each cycle. Hence, cycle patterns describe a fundamental structure of a weighted digraph, and they arise naturally in games on graphs, in particular parity games, mean payoff games, and energy games. Our contribution is threefold: we analyze the structure and derive hardness results for the realization of cycle patterns by weight functions. Then we use them to show hardness of solving games given the limited information of a cycle pattern. Finally, we identify a novel geometric hardness measure for solving mean payoff games (MPG) using the framework of linear decision trees, and use cycle patterns to derive lower bounds with respect to this measure, for large classes of algorithms for MPGs.
format Preprint
id arxiv_https___arxiv_org_abs_2503_17294
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Cycle Patterns and Mean Payoff Games
Loho, Georg
Maat, Matthew
Skomra, Mateusz
Computer Science and Game Theory
Combinatorics
We introduce the concept of a \emph{cycle pattern} for directed graphs as functions from the set of cycles to the set $\{-,0,+\}$. The key example for such a pattern is derived from a weight function, giving rise to the sign of the total weight of the edges for each cycle. Hence, cycle patterns describe a fundamental structure of a weighted digraph, and they arise naturally in games on graphs, in particular parity games, mean payoff games, and energy games. Our contribution is threefold: we analyze the structure and derive hardness results for the realization of cycle patterns by weight functions. Then we use them to show hardness of solving games given the limited information of a cycle pattern. Finally, we identify a novel geometric hardness measure for solving mean payoff games (MPG) using the framework of linear decision trees, and use cycle patterns to derive lower bounds with respect to this measure, for large classes of algorithms for MPGs.
title Cycle Patterns and Mean Payoff Games
topic Computer Science and Game Theory
Combinatorics
url https://arxiv.org/abs/2503.17294