Position: Interactive Generative Video as Next-Generation Game Engine

Fuente: arXiv
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Autori principali: Yu, Jiwen, Qin, Yiran, Che, Haoxuan, Liu, Quande, Wang, Xintao, Wan, Pengfei, Zhang, Di, Liu, Xihui
Natura: Preprint
Pubblicazione: 2025
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author Yu, Jiwen
Qin, Yiran
Che, Haoxuan
Liu, Quande
Wang, Xintao
Wan, Pengfei
Zhang, Di
Liu, Xihui
author_facet Yu, Jiwen
Qin, Yiran
Che, Haoxuan
Liu, Quande
Wang, Xintao
Wan, Pengfei
Zhang, Di
Liu, Xihui
contents Modern game development faces significant challenges in creativity and cost due to predetermined content in traditional game engines. Recent breakthroughs in video generation models, capable of synthesizing realistic and interactive virtual environments, present an opportunity to revolutionize game creation. In this position paper, we propose Interactive Generative Video (IGV) as the foundation for Generative Game Engines (GGE), enabling unlimited novel content generation in next-generation gaming. GGE leverages IGV's unique strengths in unlimited high-quality content synthesis, physics-aware world modeling, user-controlled interactivity, long-term memory capabilities, and causal reasoning. We present a comprehensive framework detailing GGE's core modules and a hierarchical maturity roadmap (L0-L4) to guide its evolution. Our work charts a new course for game development in the AI era, envisioning a future where AI-powered generative systems fundamentally reshape how games are created and experienced.
format Preprint
id arxiv_https___arxiv_org_abs_2503_17359
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Position: Interactive Generative Video as Next-Generation Game Engine
Yu, Jiwen
Qin, Yiran
Che, Haoxuan
Liu, Quande
Wang, Xintao
Wan, Pengfei
Zhang, Di
Liu, Xihui
Computer Vision and Pattern Recognition
Modern game development faces significant challenges in creativity and cost due to predetermined content in traditional game engines. Recent breakthroughs in video generation models, capable of synthesizing realistic and interactive virtual environments, present an opportunity to revolutionize game creation. In this position paper, we propose Interactive Generative Video (IGV) as the foundation for Generative Game Engines (GGE), enabling unlimited novel content generation in next-generation gaming. GGE leverages IGV's unique strengths in unlimited high-quality content synthesis, physics-aware world modeling, user-controlled interactivity, long-term memory capabilities, and causal reasoning. We present a comprehensive framework detailing GGE's core modules and a hierarchical maturity roadmap (L0-L4) to guide its evolution. Our work charts a new course for game development in the AI era, envisioning a future where AI-powered generative systems fundamentally reshape how games are created and experienced.
title Position: Interactive Generative Video as Next-Generation Game Engine
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2503.17359