CRDT-Based Game State Synchronization in Peer-to-Peer VR

Fuente: arXiv
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Main Authors: Dantas, Abel, Baquero, Carlos
Format: Preprint
Published: 2025
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author Dantas, Abel
Baquero, Carlos
author_facet Dantas, Abel
Baquero, Carlos
contents Virtual presence demands ultra-low latency, a factor that centralized architectures, by their nature, cannot minimize. Local peer-to-peer architectures offer a compelling alternative, but also pose unique challenges in terms of network infrastructure. This paper introduces a prototype leveraging Conflict-Free Replicated Data Types (CRDTs) to enable real-time collaboration in a shared virtual environment. Using this prototype, we investigate latency, synchronization, and the challenges of decentralized coordination in dynamic non-Byzantine contexts. We aim to question prevailing assumptions about decentralized architectures and explore the practical potential of P2P in advancing virtual presence. This work challenges the constraints of mediated networks and highlights the potential of decentralized architectures to redefine collaboration and interaction in digital spaces.
format Preprint
id arxiv_https___arxiv_org_abs_2503_17826
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle CRDT-Based Game State Synchronization in Peer-to-Peer VR
Dantas, Abel
Baquero, Carlos
Distributed, Parallel, and Cluster Computing
68M14, 68W15
C.2.4; I.3.7
Virtual presence demands ultra-low latency, a factor that centralized architectures, by their nature, cannot minimize. Local peer-to-peer architectures offer a compelling alternative, but also pose unique challenges in terms of network infrastructure. This paper introduces a prototype leveraging Conflict-Free Replicated Data Types (CRDTs) to enable real-time collaboration in a shared virtual environment. Using this prototype, we investigate latency, synchronization, and the challenges of decentralized coordination in dynamic non-Byzantine contexts. We aim to question prevailing assumptions about decentralized architectures and explore the practical potential of P2P in advancing virtual presence. This work challenges the constraints of mediated networks and highlights the potential of decentralized architectures to redefine collaboration and interaction in digital spaces.
title CRDT-Based Game State Synchronization in Peer-to-Peer VR
topic Distributed, Parallel, and Cluster Computing
68M14, 68W15
C.2.4; I.3.7
url https://arxiv.org/abs/2503.17826