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Autori principali: Chen, Xuewei, Chen, Zhimin, Song, Yiren
Natura: Preprint
Pubblicazione: 2025
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Accesso online:https://arxiv.org/abs/2503.17934
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author Chen, Xuewei
Chen, Zhimin
Song, Yiren
author_facet Chen, Xuewei
Chen, Zhimin
Song, Yiren
contents Text-to-video generative models have made remarkable advancements in recent years. However, generating RGBA videos with alpha channels for transparency and visual effects remains a significant challenge due to the scarcity of suitable datasets and the complexity of adapting existing models for this purpose. To address these limitations, we present TransAnimate, an innovative framework that integrates RGBA image generation techniques with video generation modules, enabling the creation of dynamic and transparent videos. TransAnimate efficiently leverages pre-trained text-to-transparent image model weights and combines them with temporal models and controllability plugins trained on RGB videos, adapting them for controllable RGBA video generation tasks. Additionally, we introduce an interactive motion-guided control mechanism, where directional arrows define movement and colors adjust scaling, offering precise and intuitive control for designing game effects. To further alleviate data scarcity, we have developed a pipeline for creating an RGBA video dataset, incorporating high-quality game effect videos, extracted foreground objects, and synthetic transparent videos. Comprehensive experiments demonstrate that TransAnimate generates high-quality RGBA videos, establishing it as a practical and effective tool for applications in gaming and visual effects.
format Preprint
id arxiv_https___arxiv_org_abs_2503_17934
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle TransAnimate: Taming Layer Diffusion to Generate RGBA Video
Chen, Xuewei
Chen, Zhimin
Song, Yiren
Computer Vision and Pattern Recognition
Text-to-video generative models have made remarkable advancements in recent years. However, generating RGBA videos with alpha channels for transparency and visual effects remains a significant challenge due to the scarcity of suitable datasets and the complexity of adapting existing models for this purpose. To address these limitations, we present TransAnimate, an innovative framework that integrates RGBA image generation techniques with video generation modules, enabling the creation of dynamic and transparent videos. TransAnimate efficiently leverages pre-trained text-to-transparent image model weights and combines them with temporal models and controllability plugins trained on RGB videos, adapting them for controllable RGBA video generation tasks. Additionally, we introduce an interactive motion-guided control mechanism, where directional arrows define movement and colors adjust scaling, offering precise and intuitive control for designing game effects. To further alleviate data scarcity, we have developed a pipeline for creating an RGBA video dataset, incorporating high-quality game effect videos, extracted foreground objects, and synthetic transparent videos. Comprehensive experiments demonstrate that TransAnimate generates high-quality RGBA videos, establishing it as a practical and effective tool for applications in gaming and visual effects.
title TransAnimate: Taming Layer Diffusion to Generate RGBA Video
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2503.17934