SceneSplat: Gaussian Splatting-based Scene Understanding with Vision-Language Pretraining

Fuente: arXiv
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Autori principali: Li, Yue, Ma, Qi, Yang, Runyi, Li, Huapeng, Ma, Mengjiao, Ren, Bin, Popovic, Nikola, Sebe, Nicu, Konukoglu, Ender, Gevers, Theo, Van Gool, Luc, Oswald, Martin R., Paudel, Danda Pani
Natura: Preprint
Pubblicazione: 2025
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author Li, Yue
Ma, Qi
Yang, Runyi
Li, Huapeng
Ma, Mengjiao
Ren, Bin
Popovic, Nikola
Sebe, Nicu
Konukoglu, Ender
Gevers, Theo
Van Gool, Luc
Oswald, Martin R.
Paudel, Danda Pani
author_facet Li, Yue
Ma, Qi
Yang, Runyi
Li, Huapeng
Ma, Mengjiao
Ren, Bin
Popovic, Nikola
Sebe, Nicu
Konukoglu, Ender
Gevers, Theo
Van Gool, Luc
Oswald, Martin R.
Paudel, Danda Pani
contents Recognizing arbitrary or previously unseen categories is essential for comprehensive real-world 3D scene understanding. Currently, all existing methods rely on 2D or textual modalities during training or together at inference. This highlights the clear absence of a model capable of processing 3D data alone for learning semantics end-to-end, along with the necessary data to train such a model. Meanwhile, 3D Gaussian Splatting (3DGS) has emerged as the de facto standard for 3D scene representation across various vision tasks. However, effectively integrating semantic reasoning into 3DGS in a generalizable manner remains an open challenge. To address these limitations, we introduce SceneSplat, to our knowledge the first large-scale 3D indoor scene understanding approach that operates natively on 3DGS. Furthermore, we propose a self-supervised learning scheme that unlocks rich 3D feature learning from unlabeled scenes. To power the proposed methods, we introduce SceneSplat-7K, the first large-scale 3DGS dataset for indoor scenes, comprising 7916 scenes derived from seven established datasets, such as ScanNet and Matterport3D. Generating SceneSplat-7K required computational resources equivalent to 150 GPU days on an L4 GPU, enabling standardized benchmarking for 3DGS-based reasoning for indoor scenes. Our exhaustive experiments on SceneSplat-7K demonstrate the significant benefit of the proposed method over the established baselines.
format Preprint
id arxiv_https___arxiv_org_abs_2503_18052
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle SceneSplat: Gaussian Splatting-based Scene Understanding with Vision-Language Pretraining
Li, Yue
Ma, Qi
Yang, Runyi
Li, Huapeng
Ma, Mengjiao
Ren, Bin
Popovic, Nikola
Sebe, Nicu
Konukoglu, Ender
Gevers, Theo
Van Gool, Luc
Oswald, Martin R.
Paudel, Danda Pani
Computer Vision and Pattern Recognition
Recognizing arbitrary or previously unseen categories is essential for comprehensive real-world 3D scene understanding. Currently, all existing methods rely on 2D or textual modalities during training or together at inference. This highlights the clear absence of a model capable of processing 3D data alone for learning semantics end-to-end, along with the necessary data to train such a model. Meanwhile, 3D Gaussian Splatting (3DGS) has emerged as the de facto standard for 3D scene representation across various vision tasks. However, effectively integrating semantic reasoning into 3DGS in a generalizable manner remains an open challenge. To address these limitations, we introduce SceneSplat, to our knowledge the first large-scale 3D indoor scene understanding approach that operates natively on 3DGS. Furthermore, we propose a self-supervised learning scheme that unlocks rich 3D feature learning from unlabeled scenes. To power the proposed methods, we introduce SceneSplat-7K, the first large-scale 3DGS dataset for indoor scenes, comprising 7916 scenes derived from seven established datasets, such as ScanNet and Matterport3D. Generating SceneSplat-7K required computational resources equivalent to 150 GPU days on an L4 GPU, enabling standardized benchmarking for 3DGS-based reasoning for indoor scenes. Our exhaustive experiments on SceneSplat-7K demonstrate the significant benefit of the proposed method over the established baselines.
title SceneSplat: Gaussian Splatting-based Scene Understanding with Vision-Language Pretraining
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2503.18052