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Hauptverfasser: Agarwal, Shubhankar, Khan, Hamzah I., Chinchali, Sandeep P., Fridovich-Keil, David
Format: Preprint
Veröffentlicht: 2025
Schlagworte:
Online-Zugang:https://arxiv.org/abs/2503.18224
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author Agarwal, Shubhankar
Khan, Hamzah I.
Chinchali, Sandeep P.
Fridovich-Keil, David
author_facet Agarwal, Shubhankar
Khan, Hamzah I.
Chinchali, Sandeep P.
Fridovich-Keil, David
contents Saddle point optimization is a critical problem employed in numerous real-world applications, including portfolio optimization, generative adversarial networks, and robotics. It has been extensively studied in cases where the objective function is known and differentiable. Existing work in black-box settings with unknown objectives that can only be sampled either assumes convexity-concavity in the objective to simplify the problem or operates with noisy gradient estimators. In contrast, we introduce a framework inspired by Bayesian optimization which utilizes Gaussian processes to model the unknown (potentially nonconvex-nonconcave) objective and requires only zeroth-order samples. Our approach frames the saddle point optimization problem as a two-level process which can flexibly integrate existing and novel approaches to this problem. The upper level of our framework produces a model of the objective function by sampling in promising locations, and the lower level of our framework uses the existing model to frame and solve a general-sum game to identify locations to sample. This lower level procedure can be designed in complementary ways, and we demonstrate the flexibility of our approach by introducing variants which appropriately trade off between factors like runtime, the cost of function evaluations, and the number of available initial samples. We experimentally demonstrate these algorithms on synthetic and realistic datasets in black-box nonconvex-nonconcave settings, showcasing their ability to efficiently locate local saddle points in these contexts.
format Preprint
id arxiv_https___arxiv_org_abs_2503_18224
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle A Framework for Finding Local Saddle Points in Two-Player Zero-Sum Black-Box Games
Agarwal, Shubhankar
Khan, Hamzah I.
Chinchali, Sandeep P.
Fridovich-Keil, David
Machine Learning
Computer Science and Game Theory
Saddle point optimization is a critical problem employed in numerous real-world applications, including portfolio optimization, generative adversarial networks, and robotics. It has been extensively studied in cases where the objective function is known and differentiable. Existing work in black-box settings with unknown objectives that can only be sampled either assumes convexity-concavity in the objective to simplify the problem or operates with noisy gradient estimators. In contrast, we introduce a framework inspired by Bayesian optimization which utilizes Gaussian processes to model the unknown (potentially nonconvex-nonconcave) objective and requires only zeroth-order samples. Our approach frames the saddle point optimization problem as a two-level process which can flexibly integrate existing and novel approaches to this problem. The upper level of our framework produces a model of the objective function by sampling in promising locations, and the lower level of our framework uses the existing model to frame and solve a general-sum game to identify locations to sample. This lower level procedure can be designed in complementary ways, and we demonstrate the flexibility of our approach by introducing variants which appropriately trade off between factors like runtime, the cost of function evaluations, and the number of available initial samples. We experimentally demonstrate these algorithms on synthetic and realistic datasets in black-box nonconvex-nonconcave settings, showcasing their ability to efficiently locate local saddle points in these contexts.
title A Framework for Finding Local Saddle Points in Two-Player Zero-Sum Black-Box Games
topic Machine Learning
Computer Science and Game Theory
url https://arxiv.org/abs/2503.18224