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Autori principali: Vidaurre, Raquel, Garces, Elena, Casas, Dan
Natura: Preprint
Pubblicazione: 2025
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Accesso online:https://arxiv.org/abs/2503.18370
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author Vidaurre, Raquel
Garces, Elena
Casas, Dan
author_facet Vidaurre, Raquel
Garces, Elena
Casas, Dan
contents We present a data-driven method for learning to generate animations of 3D garments using a 2D image diffusion model. In contrast to existing methods, typically based on fully connected networks, graph neural networks, or generative adversarial networks, which have difficulties to cope with parametric garments with fine wrinkle detail, our approach is able to synthesize high-quality 3D animations for a wide variety of garments and body shapes, while being agnostic to the garment mesh topology. Our key idea is to represent 3D garment deformations as a 2D layout-consistent texture that encodes 3D offsets with respect to a parametric garment template. Using this representation, we encode a large dataset of garments simulated in various motions and shapes and train a novel conditional diffusion model that is able to synthesize high-quality pose-shape-and-design dependent 3D garment deformations. Since our model is generative, we can synthesize various plausible deformations for a given target pose, shape, and design. Additionally, we show that we can further condition our model using an existing garment state, which enables the generation of temporally coherent sequences.
format Preprint
id arxiv_https___arxiv_org_abs_2503_18370
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle DiffusedWrinkles: A Diffusion-Based Model for Data-Driven Garment Animation
Vidaurre, Raquel
Garces, Elena
Casas, Dan
Computer Vision and Pattern Recognition
We present a data-driven method for learning to generate animations of 3D garments using a 2D image diffusion model. In contrast to existing methods, typically based on fully connected networks, graph neural networks, or generative adversarial networks, which have difficulties to cope with parametric garments with fine wrinkle detail, our approach is able to synthesize high-quality 3D animations for a wide variety of garments and body shapes, while being agnostic to the garment mesh topology. Our key idea is to represent 3D garment deformations as a 2D layout-consistent texture that encodes 3D offsets with respect to a parametric garment template. Using this representation, we encode a large dataset of garments simulated in various motions and shapes and train a novel conditional diffusion model that is able to synthesize high-quality pose-shape-and-design dependent 3D garment deformations. Since our model is generative, we can synthesize various plausible deformations for a given target pose, shape, and design. Additionally, we show that we can further condition our model using an existing garment state, which enables the generation of temporally coherent sequences.
title DiffusedWrinkles: A Diffusion-Based Model for Data-Driven Garment Animation
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2503.18370