MuMA: 3D PBR Texturing via Multi-Channel Multi-View Generation and Agentic Post-Processing

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Hauptverfasser: Zhu, Lingting, Ye, Jingrui, Zhang, Runze, Hu, Zeyu, Yin, Yingda, Li, Lanjiong, Chen, Jinnan, Qian, Shengju, Wang, Xin, Liao, Qingmin, Yu, Lequan
Format: Preprint
Veröffentlicht: 2025
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author Zhu, Lingting
Ye, Jingrui
Zhang, Runze
Hu, Zeyu
Yin, Yingda
Li, Lanjiong
Chen, Jinnan
Qian, Shengju
Wang, Xin
Liao, Qingmin
Yu, Lequan
author_facet Zhu, Lingting
Ye, Jingrui
Zhang, Runze
Hu, Zeyu
Yin, Yingda
Li, Lanjiong
Chen, Jinnan
Qian, Shengju
Wang, Xin
Liao, Qingmin
Yu, Lequan
contents Current methods for 3D generation still fall short in physically based rendering (PBR) texturing, primarily due to limited data and challenges in modeling multi-channel materials. In this work, we propose MuMA, a method for 3D PBR texturing through Multi-channel Multi-view generation and Agentic post-processing. Our approach features two key innovations: 1) We opt to model shaded and albedo appearance channels, where the shaded channels enables the integration intrinsic decomposition modules for material properties. 2) Leveraging multimodal large language models, we emulate artists' techniques for material assessment and selection. Experiments demonstrate that MuMA achieves superior results in visual quality and material fidelity compared to existing methods.
format Preprint
id arxiv_https___arxiv_org_abs_2503_18461
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle MuMA: 3D PBR Texturing via Multi-Channel Multi-View Generation and Agentic Post-Processing
Zhu, Lingting
Ye, Jingrui
Zhang, Runze
Hu, Zeyu
Yin, Yingda
Li, Lanjiong
Chen, Jinnan
Qian, Shengju
Wang, Xin
Liao, Qingmin
Yu, Lequan
Computer Vision and Pattern Recognition
Current methods for 3D generation still fall short in physically based rendering (PBR) texturing, primarily due to limited data and challenges in modeling multi-channel materials. In this work, we propose MuMA, a method for 3D PBR texturing through Multi-channel Multi-view generation and Agentic post-processing. Our approach features two key innovations: 1) We opt to model shaded and albedo appearance channels, where the shaded channels enables the integration intrinsic decomposition modules for material properties. 2) Leveraging multimodal large language models, we emulate artists' techniques for material assessment and selection. Experiments demonstrate that MuMA achieves superior results in visual quality and material fidelity compared to existing methods.
title MuMA: 3D PBR Texturing via Multi-Channel Multi-View Generation and Agentic Post-Processing
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2503.18461