Optimal Modified Feedback Strategies in LQ Games under Control Imperfections

Fuente: arXiv
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Main Authors: Rabbani, Mahdis, Mojahed, Navid, Nazari, Shima
Format: Preprint
Published: 2025
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author Rabbani, Mahdis
Mojahed, Navid
Nazari, Shima
author_facet Rabbani, Mahdis
Mojahed, Navid
Nazari, Shima
contents Game-theoretic approaches and Nash equilibrium have been widely applied across various engineering domains. However, practical challenges such as disturbances, delays, and actuator limitations can hinder the precise execution of Nash equilibrium strategies. This work investigates the impact of such implementation imperfections on game trajectories and players' costs in the context of a two-player finite-horizon linear quadratic (LQ) nonzero-sum game. Specifically, we analyze how small deviations by one player, measured or estimated at each stage affect the state trajectory and the other player's cost. To mitigate these effects, we construct a compensation law for the influenced player by augmenting the nominal game with the measurable deviation dynamics. The resulting policy is shown to be optimal within a causal affine policy class, and, for sufficiently small deviations, it locally outperforms the uncompensated equilibrium-derived feedback. Rigorous analysis and proofs are provided, and the effectiveness of the proposed approach is demonstrated through a representative numerical example.
format Preprint
id arxiv_https___arxiv_org_abs_2503_19200
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Optimal Modified Feedback Strategies in LQ Games under Control Imperfections
Rabbani, Mahdis
Mojahed, Navid
Nazari, Shima
Computer Science and Game Theory
Multiagent Systems
Robotics
Systems and Control
Optimization and Control
Game-theoretic approaches and Nash equilibrium have been widely applied across various engineering domains. However, practical challenges such as disturbances, delays, and actuator limitations can hinder the precise execution of Nash equilibrium strategies. This work investigates the impact of such implementation imperfections on game trajectories and players' costs in the context of a two-player finite-horizon linear quadratic (LQ) nonzero-sum game. Specifically, we analyze how small deviations by one player, measured or estimated at each stage affect the state trajectory and the other player's cost. To mitigate these effects, we construct a compensation law for the influenced player by augmenting the nominal game with the measurable deviation dynamics. The resulting policy is shown to be optimal within a causal affine policy class, and, for sufficiently small deviations, it locally outperforms the uncompensated equilibrium-derived feedback. Rigorous analysis and proofs are provided, and the effectiveness of the proposed approach is demonstrated through a representative numerical example.
title Optimal Modified Feedback Strategies in LQ Games under Control Imperfections
topic Computer Science and Game Theory
Multiagent Systems
Robotics
Systems and Control
Optimization and Control
url https://arxiv.org/abs/2503.19200