Multi-Object Sketch Animation by Scene Decomposition and Motion Planning

Fuente: arXiv
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Autori principali: Liu, Jingyu, Xin, Zijie, Fu, Yuhan, Zhao, Ruixiang, Lan, Bangxiang, Li, Xirong
Natura: Preprint
Pubblicazione: 2025
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author Liu, Jingyu
Xin, Zijie
Fu, Yuhan
Zhao, Ruixiang
Lan, Bangxiang
Li, Xirong
author_facet Liu, Jingyu
Xin, Zijie
Fu, Yuhan
Zhao, Ruixiang
Lan, Bangxiang
Li, Xirong
contents Sketch animation, which brings static sketches to life by generating dynamic video sequences, has found widespread applications in GIF design, cartoon production, and daily entertainment. While current methods for sketch animation perform well in single-object sketch animation, they struggle in multi-object scenarios. By analyzing their failures, we identify two major challenges of transitioning from single-object to multi-object sketch animation: object-aware motion modeling and complex motion optimization. For multi-object sketch animation, we propose MoSketch based on iterative optimization through Score Distillation Sampling (SDS) and thus animating a multi-object sketch in a training-data free manner. To tackle the two challenges in a divide-and-conquer strategy, MoSketch has four novel modules, i.e., LLM-based scene decomposition, LLM-based motion planning, multi-grained motion refinement, and compositional SDS. Extensive qualitative and quantitative experiments demonstrate the superiority of our method over existing sketch animation approaches. MoSketch takes a pioneering step towards multi-object sketch animation, opening new avenues for future research and applications.
format Preprint
id arxiv_https___arxiv_org_abs_2503_19351
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Multi-Object Sketch Animation by Scene Decomposition and Motion Planning
Liu, Jingyu
Xin, Zijie
Fu, Yuhan
Zhao, Ruixiang
Lan, Bangxiang
Li, Xirong
Computer Vision and Pattern Recognition
Sketch animation, which brings static sketches to life by generating dynamic video sequences, has found widespread applications in GIF design, cartoon production, and daily entertainment. While current methods for sketch animation perform well in single-object sketch animation, they struggle in multi-object scenarios. By analyzing their failures, we identify two major challenges of transitioning from single-object to multi-object sketch animation: object-aware motion modeling and complex motion optimization. For multi-object sketch animation, we propose MoSketch based on iterative optimization through Score Distillation Sampling (SDS) and thus animating a multi-object sketch in a training-data free manner. To tackle the two challenges in a divide-and-conquer strategy, MoSketch has four novel modules, i.e., LLM-based scene decomposition, LLM-based motion planning, multi-grained motion refinement, and compositional SDS. Extensive qualitative and quantitative experiments demonstrate the superiority of our method over existing sketch animation approaches. MoSketch takes a pioneering step towards multi-object sketch animation, opening new avenues for future research and applications.
title Multi-Object Sketch Animation by Scene Decomposition and Motion Planning
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2503.19351