Culture Clash: When Deceptive Design Meets Diverse Player Expectations
Fuente:
arXiv
Guardado en:
| Autores principales: | , , , |
|---|---|
| Formato: | Preprint |
| Publicado: |
2025
|
| Materias: | |
| Acceso en línea: | |
| Etiquetas: |
Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
|
| _version_ | 1866908283977072640 |
|---|---|
| author | Hadan, Hilda Sgandurra, Sabrina A. Zhang-Kennedy, Leah Nacke, Lennart E. |
| author_facet | Hadan, Hilda Sgandurra, Sabrina A. Zhang-Kennedy, Leah Nacke, Lennart E. |
| contents | Deceptive game designs that manipulate players are increasingly common in the gaming industry, but the impact on players is not well studied. While studies have revealed player frustration, there is a gap in understanding how cultural attributes affect the impact of deceptive design in games. This paper proposes a new research direction on the connection between the representation of culture in games and player response to deceptive designs. We believe that understanding the interplay between cultural attributes and deceptive design can inform the creation of games that are ethical and entertaining for players around the globe. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2503_19858 |
| institution | arXiv |
| publishDate | 2025 |
| record_format | arxiv |
| spellingShingle | Culture Clash: When Deceptive Design Meets Diverse Player Expectations Hadan, Hilda Sgandurra, Sabrina A. Zhang-Kennedy, Leah Nacke, Lennart E. Human-Computer Interaction Deceptive game designs that manipulate players are increasingly common in the gaming industry, but the impact on players is not well studied. While studies have revealed player frustration, there is a gap in understanding how cultural attributes affect the impact of deceptive design in games. This paper proposes a new research direction on the connection between the representation of culture in games and player response to deceptive designs. We believe that understanding the interplay between cultural attributes and deceptive design can inform the creation of games that are ethical and entertaining for players around the globe. |
| title | Culture Clash: When Deceptive Design Meets Diverse Player Expectations |
| topic | Human-Computer Interaction |
| url | https://arxiv.org/abs/2503.19858 |