Collaborative Storytelling and LLM: A Linguistic Analysis of Automatically-Generated Role-Playing Game Sessions

Fuente: arXiv
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Main Author: Maisto, Alessandro
Format: Preprint
Published: 2025
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author Maisto, Alessandro
author_facet Maisto, Alessandro
contents Role-playing games (RPG) are games in which players interact with one another to create narratives. The role of players in the RPG is largely based on the interaction between players and their characters. This emerging form of shared narrative, primarily oral, is receiving increasing attention. In particular, many authors investigated the use of an LLM as an actor in the game. In this paper, we aim to discover to what extent the language of Large Language Models (LLMs) exhibit oral or written features when asked to generate an RPG session without human interference. We will conduct a linguistic analysis of the lexical and syntactic features of the generated texts and compare the results with analyses of conversations, transcripts of human RPG sessions, and books. We found that LLMs exhibit a pattern that is distinct from all other text categories, including oral conversations, human RPG sessions and books. Our analysis has shown how training influences the way LLMs express themselves and provides important indications of the narrative capabilities of these tools.
format Preprint
id arxiv_https___arxiv_org_abs_2503_20623
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Collaborative Storytelling and LLM: A Linguistic Analysis of Automatically-Generated Role-Playing Game Sessions
Maisto, Alessandro
Computation and Language
Artificial Intelligence
Role-playing games (RPG) are games in which players interact with one another to create narratives. The role of players in the RPG is largely based on the interaction between players and their characters. This emerging form of shared narrative, primarily oral, is receiving increasing attention. In particular, many authors investigated the use of an LLM as an actor in the game. In this paper, we aim to discover to what extent the language of Large Language Models (LLMs) exhibit oral or written features when asked to generate an RPG session without human interference. We will conduct a linguistic analysis of the lexical and syntactic features of the generated texts and compare the results with analyses of conversations, transcripts of human RPG sessions, and books. We found that LLMs exhibit a pattern that is distinct from all other text categories, including oral conversations, human RPG sessions and books. Our analysis has shown how training influences the way LLMs express themselves and provides important indications of the narrative capabilities of these tools.
title Collaborative Storytelling and LLM: A Linguistic Analysis of Automatically-Generated Role-Playing Game Sessions
topic Computation and Language
Artificial Intelligence
url https://arxiv.org/abs/2503.20623