Immersive and Wearable Thermal Rendering for Augmented Reality

Fuente: arXiv
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Autori principali: Watkins, Alexandra, Ghosh, Ritam, Chow, Evan, Sarkar, Nilanjan
Natura: Preprint
Pubblicazione: 2025
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author Watkins, Alexandra
Ghosh, Ritam
Chow, Evan
Sarkar, Nilanjan
author_facet Watkins, Alexandra
Ghosh, Ritam
Chow, Evan
Sarkar, Nilanjan
contents In augmented reality (AR), where digital content is overlaid onto the real world, realistic thermal feedback has been shown to enhance immersion. Yet current thermal feedback devices, heavily influenced by the needs of virtual reality, often hinder physical interactions and are ineffective for immersion in AR. To bridge this gap, we have identified three design considerations relevant for AR thermal feedback: indirect feedback to maintain dexterity, thermal passthrough to preserve real-world temperature perception, and spatiotemporal rendering for dynamic sensations. We then created a unique and innovative thermal feedback device that satisfies these criteria. Human subject experiments assessing perceptual sensitivity, object temperature matching, spatial pattern recognition, and moving thermal stimuli demonstrated the impact of our design, enabling realistic temperature discrimination, virtual object perception, and enhanced immersion. These findings demonstrate that carefully designed thermal feedback systems can bridge the sensory gap between physical and virtual interactions, enhancing AR realism and usability.
format Preprint
id arxiv_https___arxiv_org_abs_2503_20646
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Immersive and Wearable Thermal Rendering for Augmented Reality
Watkins, Alexandra
Ghosh, Ritam
Chow, Evan
Sarkar, Nilanjan
Human-Computer Interaction
Robotics
Systems and Control
In augmented reality (AR), where digital content is overlaid onto the real world, realistic thermal feedback has been shown to enhance immersion. Yet current thermal feedback devices, heavily influenced by the needs of virtual reality, often hinder physical interactions and are ineffective for immersion in AR. To bridge this gap, we have identified three design considerations relevant for AR thermal feedback: indirect feedback to maintain dexterity, thermal passthrough to preserve real-world temperature perception, and spatiotemporal rendering for dynamic sensations. We then created a unique and innovative thermal feedback device that satisfies these criteria. Human subject experiments assessing perceptual sensitivity, object temperature matching, spatial pattern recognition, and moving thermal stimuli demonstrated the impact of our design, enabling realistic temperature discrimination, virtual object perception, and enhanced immersion. These findings demonstrate that carefully designed thermal feedback systems can bridge the sensory gap between physical and virtual interactions, enhancing AR realism and usability.
title Immersive and Wearable Thermal Rendering for Augmented Reality
topic Human-Computer Interaction
Robotics
Systems and Control
url https://arxiv.org/abs/2503.20646